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EN
This paper examines the phenomenon of survival horror games. It focuses on “yūrei”, a Japanese mythological supernatural being. “Yūrei” returns to the world of the living to take revenge on the people who harmed them in the past. The paper also concentrates on the remediation of “yūrei” iconography from literature and Japanese ghost movies into games. It analyses the characteristics of the survival horror genre, dividing them into the ludic and semantic systems. It also describes the relationships between traditional Japanese legends and modern texts, and presents an important issue of the main character (usually schematic and doomed to failure). Observations are based mainly on two games: “Calling” for Nintendo Wii and “Kuon” for PlayStation 2.
PL
Contemporary pop culture dynamics encourages artists to reconfigure, for instance, a plethora of character patterns. A fine example of such tendency is the trope of zombie associated by the mass imagination with a spiritless horde chasing after living survivors – and the genre meant to support such a narrative is, par excellence, a horror. The presence of zombies in horror does not, however, limit the creativity of authors who, while reinterpreting this trope, are wont to assign zombies a pivotal or tangential role in dystopian, pastiche, or paranormal narratives. The article gathers and sums up all similar tendencies in literature, placing a special emphasis on narrative experiments and recalling a multitude of examples.
EN
The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-scene, including non-interactive cut-scenes, revealed in which ways video games refer to the film genres. In the second part of the work the author analyzes the category of the suspense in the digital medium, taking audial and visual aspects of video game into consideration.
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