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EN
Being a teacher in the 21st century is a great challenge and requires great thought. A big evolution has happened over the last 70 years. From a room computer (the Mark I in 1943) to tiny pocket computers, thousands of times smaller and thousands of times bigger in performance and capacity. E-learning 3.0 is based on synchronous interactivity and it was only possible after 2004 due to a considerable increase of Internet bandwidth available, evolution in video compression, stream video, and sophistication of virtual classroom platforms. This was another revolution. As a result, e-learning has evolved to a new form: b-learning – where students will never be alone and interactivity becomes very important. B-learning has a different format now: from now on it is asynchronous (content on demand and activities to be implemented in an interactive format with remote collaborative work) and synchronous in presence or virtual environment. Teachers need to evolve from teacher to (blended) b-teacher or b-tutor, offering a mixed teaching expertise.
HR
Interpersonalne vještine prvi su i osnovni preduvjet ostvarenju profesionalnih ciljeva pojedinca gotovo u svim zanimanjima, a posebno u onim u čijim se središtima nalaze ljudi. Kada je riječ o edukativnim programima koji obuhvaćaju poduzetničke teme, temeljni komunikacijski preduvjeti odnose se na kombinaciju vještina slušanja, opažanja i razumijevanja, kao i prenošenje ideja i emocija na način prikladan određenoj ciljnoj skupini. Stavovi o navedenoj temi osnovna su tema istraživanja „Utjecaj društvenih mreža na razvoj komunikacije“, provedenog među 142 osobe koje u okviru svoje edukacije slušaju predmet poduzetništvo. Istraživanjem su obuhvaćeni polaznici programa prekvalifikacije u izobrazbi odraslih (29%) i učenici završnih razreda srednje strukovne škole (71%). Rezultati provedenog istraživanja obrađeni su kombinacijom empirijske, komparativne i deskriptivne metode. Odgovori ispitanika ukazali su, između ostaloga, na sve veću zastupljenost virtualnog načina komuniciranja, koji zbog svoje brzine i praktičnosti postaje sveprisutan i nezamjenjiv te, s druge strane, na sve otežaniji verbalni izričaj kao njegovu izravnu posljedicu.
EN
Interpersonal skills are the first precondition for the achievement of professional goals in almost all occupations, especially those where people are in the center. When it comes to entrepreneurship education, basic communication prerequisites relate to the skills of listening, observing, understanding and communicating ideas and emotions in a way that is appropriate for the target group. The views on this topic are the basis of the study “The Impact of Social Networks on Communication Development”, conducted among 142 people who study entrepreneurship as a part of their education. Students in prequalification programs in adult education (29%) and upper secondary school students (71%) are included. The results of the research were analyzed using a combination of empirical, comparative and descriptive methods. They pointed to the increasing prevalence of virtual communication, which became irreplaceable due to speed and convenience, but also made it difficult to verbally express something consequently.
e-mentor
|
2013
|
issue 3 (50)
44-51
EN
The article presents the three-dimensional virtual world of the Second Life as a filed of academic activity. The educational sector in the Second Life is still powerful and active despite certain decrease of virtual worlds’ popularity as social and business environments in the recent years. The paper provides a description of member and thematic groups as the academic cooperation tools. It also discusses the workshops, certified courses and academic programs organized in the Second Life, whose aim is to educate the scientific and didactic staff working in virtual environment.
Neofilolog
|
2012
|
issue 38/2
223-242
EN
The present paper is a report on the author’s own teaching experiences and focuses on the creation of learning situations in a virtual environment. The main aim is to define the characteristics of a learning situation in such an environment. More precisely, the paper focuses on: (1) answering the ques-tion whether – and to what extent – current studies on the model of hybrid education provide the necessary information useful in developing the pro-fessional competence of teachers willing to use ICT tools in their work, and, (2) drawing conclusions about the author’s own teaching experiences, whose aim is to determine what types of actions on the part of the teacher, concerning on the one hand, the task’s scenario and, on the other hand, his or her intervention in a virtual environment, can contribute to learning. The article emphasizes the necessity of perceiving interaction in a virtual envi-ronment as a separate communicative situation which requires specific skills both on the part of the teacher and the learner.
PL
Współczesne środowisko edukacyjne, na skutek dynamicznego rozwoju nowych technologii informacyjno-komunikacyjnych, posiada w coraz większym stopniu charakter spersonalizowany. Przyczynia się do tego z jednej strony specyfika nowych mediów cyfrowych i możliwość tworzenia wirtualnej przestrzeni, w której ma miejsce proces uczenia się i nauczania, a z drugiej – obecne tendencje w podejściu do procesu kształcenia. Wskazują one na konieczność dostosowania procesu nauczania, w znacznie większym niż dotychczas zakresie, do konkretnych potrzeb ucznia. Kładzie się również nacisk na podmiotowość ucznia i jego samodzielność w podejmowaniu aktywności edukacyjnych. W kontekście tych zjawisk ważnym elementem procesu dydaktycznego wydaje się być projektowanie środowiska dydaktycznego uwzględniającego działania indywidualizacyjne. Przedmiotem niniejszego opracowania uczyniono refleksję nad spersonalizowaną i dostosowaną do możliwości rozwojowych dziecka przestrzenią edukacyjną. Natomiast celem jest opisanie możliwości budowania takiej spersonalizowanej przestrzeni edukacyjnej dla wspierania rozwoju ucznia, zarówno w kontekście teoretycznym, jak i w wymiarze praktycznym. W prowadzonych rozważaniach skoncentrowano się przede wszystkim na potrzebach dzieci w wieku wczesnoszkolnym. Zwrócono uwagę, że nauczanie dostosowane do indywidualnych preferencji każdego ucznia jest możliwe w grupie dzieci o zróżnicowanych możliwościach intelektualnych. Jest to zadanie, któremu powinien sprostać każdy nauczyciel edukacji wczesnoszkolnej, rozpatrując je nie w kategorii trudności, ale wyzwania. Ponadto wskazano na pewne typy zasobów i narzędzi internetowych, które mogą być użyteczne dla działań edukacyjnych, z punktu widzenia indywidualizacji kształcenia.
EN
As a result of the dynamic development of new information and communication technologies, today’s educational environment has becoming increasingly personalized. On the one hand, it contributes to the specificity of the new digital media and the ability to create a virtual space in which to place the process of learning and teaching, and the other to the current trends in the approach to the learning process. These trends indicate the need to adapt the process of learning to the specific needs of the student to a much larger extent than to date. They put the emphasis on student-centered learning and independence in undertaking educational activities. In the context of these phenomena, an important part of the educational process seems to consider personalizing actions when designing the educational environment. The object of this study was a personalized educational space, adapted to the possibilities of child development. The goal study was to describe the possibility of constructing such a personalized learning space to support student development, both in theory and in a practical context. In these considerations the authors focused primarily on the needs of children at early school age. It was pointed out that the teaching tailored to the individual preferences of each student is possible for children with different intellectual abilities. It is a task which should be met by every teacher of early childhood education, considering it not as a problems but rather a challenge. Moreover, some types of resources and online tools were identified which can be useful for educational activities from the point of view of individual pupils.
PL
Celem opracowania jest ukazanie trendów, jakie zachodzą współcześ­nie w procesie rozwoju zabawek bazujących na technologiach cyfrowych, i związanych z tym implikacji. W artykule opisano główne przeobrażenia dokonujące się w świecie zabawek pod wpływem ekspansji mediów i technologii cyfrowych oraz wynikające z tego faktu konsekwencje dla rodziców i opiekunów. Przedstawiono przykłady elektronicznych zabawek i ich możliwości. Omówiono również różnorodne aspekty i konteksty oddziaływania nowych mediów, które dzieci bardzo często traktują jako przedmioty służące do zabawy. W dzisiejszym świecie rzeczywistość coraz bardziej miesza się z przestrzenią wirtualną. Dotyczy to szczególnie doświadczeń dzieci, gdyż to właśnie dla nich obie one stanowią już naturalne środowisko dorastania i rozwoju. W wielu sytuacjach technologia tak głęboko przenika naszą codzienność, że coraz trudniej wytyczyć wyraźną granicę pomiędzy nimi. Rodzi to istotne konsekwencje dla procesu kształcenia i wychowania młodego pokolenia oraz może wpływać na jakość relacji dziecka z rodzicem.
EN
In the modern world, real environment is increasingly mixed with virtual environment. This problem particularly applies to children’s experiences, because both of these environments are already natural for them. In many situations, technology so deeply interferes with our everyday life that it is difficult to draw a clear border between real and virtual experiences. It results with important consequences for the education and upbringing of the young generation, and it may affect the quality of the child-parent relationship. The aim of this study is to show the trends currently observed in the development of toys based on digital technologies, and related implications. The main transformations taking place in the world of toys under the influence of media and the expansion of digital technologies, as well as the resulting consequences for parents, are described. Examples of such toys and their possibilities are presented. Various aspects and contexts of the impact of new media are discussed, as the media are often used by children for play.
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