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Journal

2010 | 1(2) | 97-106

Article title

Problematyka pomiaru popularności gier przeglądarkowych jako przykładu serwisow internetowych

Selected contents from this journal

Title variants

EN
PROBLEMS OF MEASURING THE POPULARITY OF BROWSER GAMES AS AN EXAMPLE OF INTERNET SERVICES

Languages of publication

PL

Abstracts

EN
Despite the rapidly growing popularity of browser games there is still little research on them, mainly because of problems with methodology. In quantitative studies, the basic problem is how to measure and compare the popularity of these games. The paper presents all the usually applied measures: from the most popular 'number of players', through active accounts, online (users logged in), ending with unique visitors. Their advantages and disadvantages will be analyzed. The model of acquiring players through browser games, the bounce rate and returning visitors will be explained. And finally, based upon the fact that browser games are a type of internet page, tools that allow access to the data describing the popularity of these games (and often other statistical parameters, too), the statistical systems, AdPlanners, toplists, Alexa and Wolfram will be presented and analyzed.

Journal

Year

Issue

Pages

97-106

Physical description

Document type

ARTICLE

Contributors

  • Jakub Marszalkowski, Politechnika Poznanska, Wydzial Informatyki, Instytut Informatyki, ul. Piotrowo 2, 60-965 Poznan, Poland

References

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  • Szeja, J. (2008). Świat graczy. Homo Communicativus, 2(4), 16-20. Online: <http://hc.amu.edu.pl/numery/4/szeja.pdf>.
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Document Type

Publication order reference

Identifiers

CEJSH db identifier
11PLAAAA101132

YADDA identifier

bwmeta1.element.c29373b3-3062-30ba-b1df-7654baaafa50
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