EN
The essay aims to show the possibility of using intertextuality as a methodological tool in the field of ludology. It shows some concepts of intertextuality, elaborated by literary theorists, and some of already existing modes of using this category in surveying Computer Role-Playing Games (cf. Consalvo, Mortensen, Konzack). Cathegory of intertextuality has been placed in ludological discourse by using Lars Konzack’s videogame analysis project.