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2020 | XI(4(33)) | 59-85

Article title

Socio-cultural potential of digital games. A synthetic approach

Content

Title variants

Languages of publication

Abstracts

EN
Digital games are a well-recognized and willingly used medium nowadays. People of different ages and social status play games. However, players become entangled in the increasingly complex culture of digital games that during its development surpassed leisure-time, ludic spaces and revealed its potential in different domains of socio-cultural life. This review article takes a holistic, sociological perspective on the phenomenon of digital games. The discussed topics in the social, economic, cultural and educational dimensions outline a generalized picture of gaming in the most important areas of its impact. This usually has a positive effect, but not always. That is why the article also touches on critical threads in relation to digital games. Due to such an approach, readers gain a broad perspective on this medium, necessary for its full understanding, practical use and possible further own research.

Keywords

Year

Volume

Pages

59-85

Physical description

Dates

published
2021-01-16

Contributors

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.ceon.element-25191480-bd4d-3cb6-9a60-51810a87c73c
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