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2017 | 17 | 3 | 77-95

Article title

“CREATING A COMIC STRIP IS VERY CREATIVE AND THANKS TO IT WE LEARN AND REMEMBER” – STUDENT PERCEPTIONS OF A BIOLOGY CHALLENGE IN A GAMIFIED EXTRACURRICULAR CLIL PROJECT

Content

Title variants

Languages of publication

EN

Abstracts

EN
Upper-secondary school students must prepare for adult life, which – among others – entails acquiring relevant skills and discovering their own potential. Efforts at European and national levels have been made to ensure that students gain the competences, the so-called key competences, which facilitate functioning in the modern world. However, in Polish upper-secondary schools their overall development may be problematic as schoolwork is heavily exam-oriented. In order to address this challenge, a study was undertaken, the aim of which was to investigate the usefulness and feasibility of applying gamification to an extracurricular CLIL project intended to develop key competences in an upper-secondary school. The paper reports on one part of this study, i.e. on how a biology challenge (two tasks) was designed, implemented and evaluated. The results show educational and emotional gains, suggesting the motivational effect of gamification in learning.

Year

Volume

17

Issue

3

Pages

77-95

Physical description

Contributors

author
  • Pedagogical University of Cracow
  • 21st Kołłątaj Secondary School in Warsaw

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-0321057c-c6ab-4683-90e3-210bfcc36cce
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