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Journal

2018 | 1 | 2 | 69-71

Article title

THE GAMER’S BRAIN: HOW NEUROSCIENCE AND UX CAN IMPACT VIDEO GAME DESIGN

Content

Title variants

Languages of publication

EN

Abstracts

EN
Hodent Celia is a consultant and a leader in the application of user experience and psychology in video game design and in the development of UX strategy and process in game studios. She is also the founder and curator of the Gam UX Summit, which was launched in Durham, NY, in May 2016, hosted by Epic Games. She has worked on many projects across multiple platforms (Pc, console, mobile, and VR) including Tom Clancy’s Rainbow Six franchise, Star Wars, Paragon, Fortnite and Spyjinx. Her main goal of interest is to share knowledge and experiences about how psychology can help offer a better experience for players, in the most concrete and applicable way possible. Offering a better UX also means making a video game (or other products or services) more likely to be successful and reach business goals. Nowadays, she is a freelancer.

Keywords

Journal

Year

Volume

1

Issue

2

Pages

69-71

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Review

Contributors

  • Faculty of Natural Sciences, University of Ss. Cyril and Methodius in Trnava

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-179b4d5d-cad6-4a73-b448-88e7d8688f7b
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