Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

PL EN


Journal

2024 | 7 | 2 | 80-93

Article title

Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter

Content

Title variants

Languages of publication

EN

Abstracts

EN
The last decade has seen the rise of a mini-genre of digital games colloquially known as ‘looter shooters’. Looter shooters such as the games in the Borderlands series swamp the player with guns, cash, armour and powerups to the point that an important game mechanism becomes converting the loot into liquid capital at various in-game repositories. Aside from the garish critique of late-capital overproduction, the endless fountain of ordnance and flashy goods is a ‘grind’ of its own which requires the player to perform labour to sort out the best loot. This article also formulates a theory of grind based on the mechanics of opening loot boxes. Although gacha can tempt the player to gamble on exciting mystery loot containers, by contrast, the grind is all about the predictable and the mundane, where narrative fails to appear on the horizon. The looter shooter continually upends the possibility of story, seamlessly deploying a twin grind/gacha mechanic to obviate both narrative and game, flattening it all into unlosable, yet ‘unwinnable’ work.

Journal

Year

Volume

7

Issue

2

Pages

80-93

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • University of North Texas, Department of English

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-2ef65f4a-cf8f-4056-b85a-0b3c57d65fd4
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.