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Publisher
Univerzita sv. Cyrila a Metoda (Trnava)
Journal
Acta Ludologica
Year
2025
Volume
8
Issue
1
Identifiers
Cover
Volume contents
1
article:
Among Pixels and Pavement: Exploring the Feedback Loop Between Digital Games and Public Spaces
(
da Costa C. T. O. P.
), p. 4-15
article:
How Chinese Esports Rose: The Structure of Chinese Esports Before 2011 and Sicong Wang’s Esports Integration Practice
(
Zheng P.
), p. 16-30
article:
Game on, Think Deep, Level up: Engaging Higher Education Students in a Digital Game Analysis and Critique Curricular Unit
(
Carita A.
), p. 32-49
article:
Environmental Engagement and the Ecodystopian Narrative: The Last of Us and Its Anthropocenic Echoes
(
Verheul P.
), p. 50-63
article:
A Paper Ball: Play, Agency and Space in Dispute
(
Goyburu J. S.
), p. 64-77
article:
From Play to Belonging: Board Game Cafes as Mediators for Social Wellness and Community Building in Japan
(
Novaes A.
,
Kanyat L.
), p. 78-97
article:
Every-body at Play: Fostering Understanding of the Somatic to Enrich Play Experiences
(
Noël C.
), p. 98-116
article:
Transformations in the Visual Presentation of Czech Games: The Evolution of Game Box Art from 1989 to 2010
(
Pupáková K.
), p. 118-136
article:
THE MIDDLE AGES IN COMPUTER GAMES
(
Abell J.
), p. 138-140
article:
LOCALISATION OF VIDEO GAMES IN SLOVAKIA
(
Mago Z.
), p. 141-142
article:
CENTRAL AND EASTERN EUROPEAN HISTORIES AND HERITAGES IN VIDEO GAMES
(
Kysler A.
), p. 143-145
article:
Crisis of Artists (Not Only) in the Digital Games Industry
(
Engler M.
), p. 146-149
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