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2009 | 19 | 2 | 51-74

Article title

Large population evolutionary games played within a life history framework

Authors

Selected contents from this journal

Title variants

PL
Wieloosobowe gry ewolucyjne typu „cyklu życiowego”

Languages of publication

EN

Abstracts

EN
In many evolutionary games, such as parental care games, the length of time spent playing a realisation of the game is dependent on the strategy of an individual. Also, the payoff of a deserting male cannot be defined in isolation from the strategies used in the population as a whole. Such games should be defined as games against the field (large population games) rather than two-player games. Several examples are presented to illustrate the theory of such games against the field.
PL
W dziedzinie gier ewolucyjnych zwykle zakłada się, że każda jednostka gra wiele razy w dany rodzaj gry dwuosobowej, z tym że za każdym razem jej przeciwnik zmienia się. W przypadku gier ewolucyjnych, takich jak „wojna na wyczerpanie” czy „opieka rodzicielska”, czas wykorzystany na realizację gry zależy od strategii wybranej przez jednostkę. W takich przypadkach należy brać pod uwagę nie tylko średnią wypłatę z każdej realizacji gry, ale też średni czas potrzebny na jej realizację. W tej sytuacji model standardowej gry dwuosobowej powinien być zastąpiony grą wieloosobową. Dodatkowo, w grach typu „opieka rodzicielska” wypłata samca, który nie opiekuje się swoimi dziećmi, zależy od możliwości uzyskania dodatkowych partnerek, co z kolei zależy od strategii używanych w całej populacji. W pracy rozważono kilka przykładów gier wieloosobowych, które są wygenerowane przez grę dwuosobową.

Year

Volume

19

Issue

2

Pages

51-74

Physical description

Contributors

author
  • Department of Mathematics and Statistics, University of Limerick, Limerick, Ireland

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-9a7f9ecf-75e0-4764-b4c7-4e3eef33594e
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