Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion
Languages of publication
PLEN
Abstracts
PL
Celem artykułu jest wykazanie znaczenia efektu subiektywnej wartości wzmocnienia przy sto-sowaniu elementów gamifikacji w tworzeniu aplikacji mobilnych i ich wykorzystywaniu w pracy edukacyjnej i w promocji zdrowia.
EN
The article disusses the problem how the effect of subjective value of reinformcement influ-ences the effectiveness of gamification in mobile applications and their use in education and health promotion.
Doktor, Uniwersytet Jagielloński, Studium Pedagogiczne, Polska
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