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Journal

2014 | 1(6) | 131-140

Article title

Eksperymentalne komputerowe gry tekstowe lat 90. a ruch notgames

Selected contents from this journal

Title variants

EN
EXPERIMENTAL INTERACTIVE FICTION OF THE 1990S AND THE NOTGAMES MOVEMENT

Languages of publication

PL

Abstracts

EN
One of the most interesting tendencies in videogame history of the last few years is the appearance and development of the so-called notgames – products which use means characteristic of computer games, but at the same time consciously turn away from game mechanics, including challenges or aims. The article describes a wave of experimental interactive fiction games from the mid- and late 90s, which can be viewed as interesting precursors of the notgames movement.

Journal

Year

Issue

Pages

131-140

Physical description

Document type

article

Contributors

  • Paweł Schreiber, Uniwersytet Kazimierza Wielkiego, Wydział Humanistyczny, Instytut Neofilologii i Lingwistyki Stosowanej, ul. Chodkiewicza 30, 85-064 Bydgoszcz, Poland
  • Paweł Schreiber, Uniwersytet Kazimierza Wielkiego, Wydział Humanistyczny, Instytut Neofilologii i Lingwistyki Stosowanej, ul. Chodkiewicza 30, 85-064 Bydgoszcz, Poland

References

  • Aarseth, E. (1997). Cybertext. Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.
  • Douglass, J. (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media, praca doktorska obroniona na University of California, Santa Barbara. Online: <http://jeremydouglass.com/cv/dissertation.pdf>.
  • Harvey, A., Samyn, M. (2010). Over Games. Online: <http://tale-of-tales.com/tales/OverGames.html>.
  • Harvey, A., Samyn, M. (23 sierpnia 2011). Notgames Fest Keynote. Online: <http://notgames.org/blog/2011/08/23/notgames-fest-keynote/>.
  • Juul, J. (2003). The Game, the Player, the World: Looking for a Heart of Gameness. Online: <http://www.jesperjuul.net/text/gameplayerworld/>
  • Maher, J. (1 września 2011). Robert Lafore’s Interactive Fiction. Online: <http://www.filfre.net/2011/09/robert-lafores-interactive-fiction/>.
  • Merical, J. (28 lutego 1999). Why so little Puzzleless IF? Wątek w grupie dyskusyjnej rec.arts.int-fiction. Online: <https://groups.google.com/forum/#!topic/rec.arts.int-fiction/mvbEKiOe6Vw>.
  • Montfort, N. (2005). Twisty Little Passages. An Approach to Interactive Fiction. Cambridge, Mass.: MIT Press.
  • Montfort, N. (2011). Towards a Theory of Interactive Fiction. W: K. Jackson-Mead, J. Robinson Wheeler (red.), IF Theory Reader (s. 25–58). Boston: Transcript On Press.
  • Samyn, M. (22 grudnia 2012). Komentarz do artykułu: Sigl, R., Notgames: notagoodidea. Online: <http://videogametourism.at/node/1697>.
  • Walerych, D. (30 grudnia 2012). Tu chodzi o ludzi, nie o systemy. Rozmowa z Michaelem Samynem ze studia Tale of Tales. Online: <http://jawnesny.pl/2012/12/tu-chodzi-o-ludzi-nie-o-systemy-rozmowa-z-michaelem-samynem-ze-studia-tale-of-tales/>.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-af5bffcd-a2a5-4fdc-90e9-7fed88e5307f
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