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Journal

2022 | 5 | 2 | 72-85

Article title

Spatiality, Focalization and Temporality in Horror Games

Content

Title variants

Languages of publication

EN

Abstracts

EN
The horror genre can be found both in books and movies to shock and scare the audience. In digital games, players have to survive, they try to progress while they have to overcome frightening obstacles, otherwise they cannot be successful. The paper analyses three main topics: spatiality (where closed, open and looping spaces are in the centre), focalization (based on G. Genette’s term., We shows how the different angles could contribute to the narrative and what unique methods exist), and temporality (where traumatic experience and looping time is at the focal point, and E. Husserl’s protentions and retention terms will be important as well). We also argue that these games are unusual if we take a look at M. Csíkszentmihályi’s skills-challenges diagram and see if they fit in the flow zone. The paper aims to extend our understanding of horror games.

Journal

Year

Volume

5

Issue

2

Pages

72-85

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

  • University of Szeged, Department of Comparative Literature

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-d5fac478-0ea9-454e-bd2b-3c2b1f243d25
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