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Journal

2018 | 1(11) | 155-171

Article title

Immersion level and bot player identification in a multiplayer online game: The World of Warships case study

Content

Title variants

PL
Poziom immersji a identyfikowanie botów w wieloosobowej grze online — studium przypadku gry World of Warships

Languages of publication

EN

Abstracts

EN
In this paper we present the results of an experimental study of bot identification in a multiplayer online game. Our game of choice for the study was World of Warships. The tested group consisted of 30 subjects (15 experienced players and 15 players without significant experience in this domain). Subjects played the game against bots or against human players. The main hypothesis for the study was that the more immersed a player was, the less accurate s/he will identify the opposing players (as human players or as bots). On the basis of the results, this hypothesis cannot be confirmed.
PL
W artykule przedstawiamy wyniki badania poświęconego identyfikacji graczy-botów w wieloosobowej grze online. Badanie zostało przeprowadzone z wykorzystaniem gry World of Warships. Grupa badana składała się z 30 osób (15 doświadczonych graczy oraz 15 osób z niewielkim doświadczeniem w grach). Badani grali w grę przeciwko botom lub ludziom. Główną hipotezą badawczą przyjętą przez nas na potrzeby badania było przypuszczenie, że im wyższy poziom immersji osiągnie gracz, tym mniej trafnie będzie rozpoznawał graczy, przeciwko którym gra (jako ludzi lub boty). Hipoteza ta nie znajduje potwierdzenia w wynikach badania.

Journal

Year

Issue

Pages

155-171

Physical description

Dates

published
2018-12-28

Contributors

  • Adam Mickiewicz University in Poznań
  • Adam Mickiewicz University in Poznań

References

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  • Loebner, H. (2009). How to Hold a Turing Test Contest. In R. Epstein, G. Roberts, G. Beber (eds.), Parsing the Turing Test: Philosophical and Methodological Issues in the Quest for the Thinking Computer (pp. 173–180). Springer Publishing Company.
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  • Mauldin, M. L. (2009). Going undercover: Passing as human; artificial interest: A step on the road to AI. In G. B. R. Epstein, G. Roberts (eds.), Parsing the Turing Test: Philosophical and Methodological Issues in the Quest for the Thinking Computer (pp. 413–430). Springer Publishing Company.
  • Strojny, P., Strojna, A. (2014). Kwestionariusz immersji – polska adaptacja i empiryczna weryfikacja narzędzia. Homo Ludens, 1(6), 187–198.
  • Turing, A. M. (1950). Computing machinery and intelligence. Mind, LIX(236), 443–455.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-f7df3dcf-3c22-4ca1-a3d5-4742915082c9
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