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Journal

2012 | 1(4) | 119-134

Article title

Badanie instrukcji do gier z perspektywy twórcy i użytkownika

Selected contents from this journal

Title variants

EN
RESEARCH ON GAMES MANUALS FROM THE GAME DESIGNER’S AND PLAYER’S POINT OF VIEW

Languages of publication

PL

Abstracts

EN
Despite the development of the modern board games market, plenty of new titles published every year, and the growing use of games in different areas of life, the instructions for games have never been a frequent object of greater reflection of researchers or practitioners. The importance of instruction, especially for non-computer games, in which the game process depends on the correct understanding of a game’s principles, is difficult to overestimate. Anyway, as everyone who has ever played a board game knows, a badly written manual can not only hinder playing in line with the principles devised by the designer, but also destroy all pleasure from the game. In this paper, I present the results of a study, consisting of interviews with players (15 interviews) and of content analysis conducted on a sample of thirty deliberately chosen game manuals (for entertainment and training board games). The aim of this study is to gather material showing how instructions for gaming are currently constructed and what players expect from a well-written manual.

Journal

Year

Issue

Pages

119-134

Physical description

Contributors

  • Uniwersytet Warszawski, Instytut Dziennikarstwa, ul. Nowy Świat 69, 00-927 Warszawa, Poland

References

  • Bates, B. (2004). Game Design. Second Edition. Boston: Course Technology.
  • Board Game Designers Forum (2008). Instructions/Rulebook Writing (wątek na forum internetowym). Online: <http://www.bgdf.com/node/608>. Data dostępu: 28 grudnia 2011.
  • Brathwaite, B., Schreiber, I. (2009) Challenges for game designers. Boston: Course Technology.
  • Despain, W. (red.) (2008). Professional Techniques for Video Game Writing. Wellesley: A.K. Peters Ltd.
  • Dille, F., Zuur Platten, J. (2007). The ultimate guide to video game writing and design. New York: Skip Press.
  • Etter, R., Robinson, A.P. (2000). Writing and Designing Manuals. Boca Rayton: CRC Press.
  • Fullerton, T. (2008). Game design workshop. Burlington: Elsevier.
  • Gilbert, B.J. (10 marca 2010). How to Write Rules, or “Do This. Don’t Do That”. Online: <http://www.brettspiel.co.uk/2010/03/how-to-write-rules-or-do-this-dont-do.html>. Data dostępu: 28 grudnia 2011.
  • Kotler, P. (2005). Marketing (tłum. zbiorowe). Poznań: Dom Wydawniczy Rebis.
  • Neuendorf, K. (2002). Content Analysis Guidebook. Thousand Oaks: Sage Publications.
  • Robert (19 września 2010). Jak napisać dobrą instrukcję? – 9 wskazówek. Online: <http://www.tworzeniegier.eu/2010/10/jak-napisac-dobra-instrukcje-9.html>. Data dostępu: 28 grudnia 2011.
  • Salen, K., Zimmermann, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge: The MIT Press.
  • Schell, J. (2008). The Art of Game Design. A Book of Lenses. Burlington: Elsevier.
  • Siegel, S.J. (9 kwietnia 2007). How to write rules (without confusing people). Online: <http://numberless.net/blog/2007/04/09/how-to-write-rules-without-confusing-people/>. Data dostępu: 28 grudnia 2011.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.cejsh-a18cfa6d-0beb-4c3c-82b1-468d36578cb5
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