Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

PL EN


Journal

2024 | 7 | 1 | 50-72

Article title

The Phenomenon of Trophies in Digital Games

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
The study research phenomenon of trophies in digital games. It starts from the analysis of the trophy hunter and trophy community constructs. The phenomenon of collecting trophies in digital games and its impact on gamers, but also on the gaming experience, is researched. The trophy concept is a paradox because it simultaneously creates gamers who choose games according to the difficulty of the trophy, and play games they do not like because of the easiness of the trophy. The aim of the paper is to investigate, present and analyse the phenomenon of trophies in digital games from cultural, anthropological, and marketing aspects. Collecting trophies was observed in the context of the phenomenon of narcissistic culture according to Lasch’s theory. Also, the study draws a parallel between the phenomenon of trophies as a reward for gamers, but also the development of niche marketing. Trophy hunters represent a more detailed segmentation of consumers who we understand as brand ambassadors for digital games. Also, trophy hunters encourage each other to collect trophies and thus shape gamers. To obtain a precise insight into the phenomenon of trophies and trophy subculture, the method of virtual ethnography was used.

Journal

Year

Volume

7

Issue

1

Pages

50-72

Physical description

Media and Communication, Game studies, Theory of digital games

Document type

Article

Contributors

author
  • Trade and Commercial School “Davor Milas” Osijek

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-18968995-c99d-4a26-a745-c862ecc371eb
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.