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Publisher
Univerzita sv. Cyrila a Metoda (Trnava)
Journal
Acta Ludologica
Year
2023
Volume
6
Issue
1
Identifiers
Cover
Volume contents
1
article:
Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre Gamification
(
Charitos D.
,
Timplalexi E.
), p. 4-27
article:
The Role of Digital Marketing in the Esports Industry
(
Baltezarević R.
,
Baltezarević V.
,
Baltezarević I.
), p. 28-45
article:
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature
(
Kovalčík J.
,
Švecová M.
,
Kabát M.
), p. 46-65
article:
Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective
(
Hawey D.
), p. 66-82
article:
Factors Influencing the Quality of Digital Game Localization
(
Kabát M.
), p. 84-94
article:
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4
(
Kvetanová Z.
), p. 96-110
article:
From Fossils to Pixels: Palaeontologists Playing and Streaming Digital Games
(
Syme C.
,
Atterby J.
,
Monnin V.
), p. 112-117
article:
SOUL HACKERS 2
(
Macák M.
), p. 118-120
article:
HOGWARTS LEGACY
(
Škripcová L.
), p. 121-123
article:
THE LAST OF US (TV SERIES)
(
Mago Z.
), p. 124-127
article:
Choosing the Right Tool: Board and Digital Games in Education
(
Pomichal V.
), p. 128-131
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