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Publisher
Fakulta masmediálnej komunikácie Univerzita sv. Cyrila a Metoda
Journal
Acta Ludologica
Year
2021
Volume
4
Issue
2
Identifiers
Cover
Volume contents
2
article:
Marketing Semiotics in Digital Games: Myth’s Analysis in The Walking Dead and Heavy Rain
(
Jukić D.
), p. 4-30
article:
I Passed Away, but I Can Live Again: The Narrative Contextualization of Death in Dead Cells and Sekiro: Shadows Die Twice
(
Genovesi M.
), p. 32-41
article:
Stereotypical Negative Female Gender Roles in Digital Games
(
Baltezarević B.
,
Baltezarević R.
,
Baltezarević V.
,
Kwiatek P.
,
Baltezarević I.
), p. 42-61
article:
Restoration, Reflection, and Nostalgia for the New in Yakuza Kiwami and Final Fantasy VII Remake
(
Neill Hoch I.
), p. 62-77
article:
The Cosplay Phenomenon in Intentions of Art Marketing
(
Hodinková D.
,
Púchovská O.
,
Račkovičová L.
), p. 78-95
article:
“Table Talk”: Defining Metadiscourse of Analog Games
(
Dashiell S.
), p. 96-107
article:
Global Gam Jam: How Can Game Jams Benefit the Educational Process
(
Porkka-Kontturi T.
), p. 108-112
article:
IMMERSION, NARRATIVE, AND GENDER CRISIS IN SURVIVAL HORROR VIDEO GAMES
(
Koscelníková M.
), p. 114-116
article:
FREE GUY: A FILM PORTRAIT OF A DIGITAL-GAMING PRESENCE
(
Malíček J.
), p. 117-119
article:
INDEPENDENT VIDEOGAMES: CULTURES, NETWORKS, TECHNIQUES AND POLITICS
(
Kovalčík J.
), p. 120-121
article:
Netflix Games: Streaming Giant Expands to Gaming
(
Kysler A.
), p. 122-123
article:
“Sorry Guys, I Can’t Play with You Anymore”: Regulations of Online Gaming of Minors in China
(
Macák M.
), p. 123-125
article:
Two Steps Forward, One Step Back: What the Recent Lawsuit against Activision Blizzard Tells Us about the State of the Industry
(
Kukumbergová A.
), p. 125-128
article:
“Die Monster! You Don’t Belong in this World”: The Spectre of Genocide in Japanese Digital Games
(
Das P.
), p. 130-131
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