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Journal

2019 | 9 | 291–299

Article title

This Game of Mine. Children’s Reaction to War in Video Game This War of Mine

Authors

Content

Title variants

Languages of publication

EN

Abstracts

EN
The article aims to analyze video game This War of Mine with The Little Ones DLC from the perspective of children characters. It argues that the game provides a double role reversal, which determines player’s ethical approach. The first reversal is based on the well-described mechanism of procedural rhetorics and consists of assuming the role of a victim of war rather than a warrior or a warmonger. The second reversal is established by forcing player to create an environment in which a child can be safe and play. In doing so, the player has to proactively maintain an illusion of control – the very thing the game itself constantly takes from them, leading to the bitter afterthought that war is most certainly not a game.

Journal

Year

Issue

9

Pages

291–299

Physical description

Contributors

  • Univeristy of Wrocław

References

  • Bizzocchi, J. 2007. „Games and Narrative: An Analytical Framework”. – The Journal of the Canadian Games Studies Association, 1(1), 1–10.
  • Bomba, R. 2015. „«Simowie» na wspak. Gra «This War of Mine» w perspektywie retoryki proceduralnej”. – Wielogłos, 3 (25). – http://www.ejournals.eu/Wieloglos/2015/3-25-2015/ art/7064/.
  • Hall, Ch. 2014. „A war game that actually feels like being in a war”. Polygon. – https://www.polygon.com/2014/9/3/6098005/this-war-of-mine-actually-feels-like-being-in-a-war (27.10.2018).
  • Kochanowicz, R. 2012. Fabularyzowane gry komputerowe w przestrzeni humanistycznej. Analizy, interpretacje i wnioski z pogranicza poetyki, aksjologii, dydaktyki kultury. Poznań: Wydawnictwo Naukowe UAM.
  • Kors, M. et al. 2016. A Breathtaking Journey.: On the Design of an Empathy-Arousing Mixed-Reality Game. – https://www.researchgate.net/publication/309476632_A_Breathtaking_Journey_ On_the_Design_of_an_Empathy-Arousing_Mixed-Reality_Game (19.07.2019).
  • McWhertor, M. 2015. „Games for Change 2015 award finalists include Never Alone, This War of Mine, Bounden”. Polygon. – https://www.polygon.com/2015/2/26/8117113/games- for-change-2015-nominees (10.12.2018).
  • Sicart, M. 2009. The Ethics of Computer Games. Cambridge: MIT Press.
  • de Smale, S., Kors, M. L. J., Sandovar, A.M. 2017. „The Case of This War of Mine: A Production
  • Studies Perspective on Moral Game Design”. – Games and Culture, 1–23.
  • Toma, E. 2015. „Self-reflection and morality in critical games. Who is to be blamed for war?” – Journal of Comparative Research in Anthropology and Sociology, 6(1), 209–24.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-8cbf0ed3-8a7d-41a5-9739-6758e9d7f916
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