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PL EN


2015 | 6 | 213 - 226

Article title

Przepraszam, czy to sport? O profesjonalizacji e-sportów i jej skutkach

Title variants

EN
Is this really sport? How e-sports become professional and what becomes of it

Languages of publication

PL

Abstracts

EN
The article is an attempt to analyze gamers as a social group in Poland. That group has been stigmatized and partly excluded, which led to its withdrawal to privacy and lack of presence in public. The author tries to analyze the change in perception of gamers in public, and ponders about the circumstances which led the gamer scene to shift from hobbists to partly professionals. He analyzes theprofit possibilities that emerged in MMOs and e-sports with the expansion of internet. The analyzis leads the author to the conclusion that e-sports are becoming professional sports now, which allows gamers to fully fulfill themselves and their goals in public space.

Keywords

Year

Volume

6

Pages

213 - 226

Physical description

Contributors

  • Uniwersytet Wrocławski

References

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.desklight-911e19fc-b121-47bc-b3a8-a6dd99d9ddfe
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