EN
The article elaborates on the topic of representation of women in the medium of videogames - both in terms of women's active participation (as creators and gamers) and depiction of female characters in games. The problem of discoursive exclusion and sexist depiction of women in gaming is rather widespread and grounded in specific constructs of gamer's and game designer's identities. However, some distinct tendencies to criticise and change this situation start to emerge in the last years. The article examines the issue through three case studies connected to recent discussions: 1) the video series 'Tropes vs. Women in Videogames' made by a feminist blogger Anita Saarkesian that backlashed with aggresive negative reactions of some male gamers, which in turn sparked the debate on exclusiveness of gaming culture; 2) the reboot of Tomb Raider series and the change in the image of Lara Croft, one of the most iconic characters of videogames; 3) the lack of female protagonists in Grand Theft Auto V, the best-selling videogame in history, and the debate surrounding this fact.