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2012 | 2 | 1 | 93-106

Article title

Juvenile Sociability, Cultural Classifications and ‘Tastes’: A Study on the Universe of Games and Social Networks in Lower ClassLAN Houses

Authors

Title variants

Languages of publication

EN

Abstracts

EN
The objective of this study is to investigate the appropriation of digital technologies in processes of identity elaboration and sociability in a group of poor urban workers living in Rio de Janeiro, Brazil. The article presents an ethnographic study of LAN houses – the Brazilian cybercafés - focusing on technological uses and their connection with issues such as the role of games as a motor of local sociability and the appropriation of digital technologies as a way of elaborating identities and classifications, through social distinction and cultural tastes. The influence of Internet centers’ attendants was analyzed in connection with the consumption of cultural products such as games and musical styles. The results showed the use of these products in the process of elaboration of local youngsters’ social classifications. The study reveals in what ways game motivation and musical style choices are collectively molded, highlightening the importance of group distinctions and belonging.

Publisher

Year

Volume

2

Issue

1

Pages

93-106

Physical description

Dates

published
2012-02-01
online
2015-05-04

Contributors

author
  • Federal Fluminense University (UFF)

References

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  • Duarte, L.F.D. (1986) Da Vida Nervosa (Nas Classes Trabalhadoras Urbanas). Rio de Janeiro, Brazil: Zahar Ed.
  • Fonseca, C. (2004) Família, Fofoca e Honra. Porto Alegre, Brazil: Ed. UFRGS.
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  • Johnson, S. (2005) Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York, NY: Riverhead Hardcover.
  • Mauss, M. (1954) The Gift: The Form and Reason for Exchange in Archaic Societies. London: Cohen and West.
  • Miller, D. and D. Slater (2000) The Internet: An Ethnographic Approach. Oxford: Berg.
  • Pereira, V. (2010) ‘Juventude e Internet: Dedicação na Lan House e Descaso com a Escola’. In Velho, G. and L. F. Duarte (eds.). Juventude Contemporânea: Culturas, Gostos e Carreiras. Rio de Janeiro, Brazil: 7Letras.
  • Sá, S.P. (2002) ‘Fanfictions, Comunidades Virtuais e Cultura das Interfaces’. Paper presented at the 25th Congress of the Brazilian Association of Interdisciplinary Studies in Communication, Salvador, Bahia, Brazil, September 01- 05.
  • Sahlins, M. (1976) Culture and Practical Reason. Chicago: The University of Chicago Press.
  • Sarti, C. (1996) A Família como Espelho: Um Estudo Sobre a Moral dos Pobres. Campinas, Brazil: Ed. Autores Associados.
  • Spence, J. (2007) ‘Orkut: A Catalysis for the Brazilian Internaut’. Paper presented at the AoIR 8.0: Association of Internet Researchers International Conference. Vancouver, Canada, October 17-20.
  • Velho, G. and K. Kuschnir (2001) (eds.) Mediação, Cultura e Política. Rio de Janeiro, Brazil: Aeroplano.
  • Vianna, H. (1988) O mundo funk carioca. Rio de Janeiro, Brazil: Zahar Ed.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.doi-10_1515_irsr-2012-0007
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