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2015 | 43 | 1 | 147-159

Article title

Using 2D and 3D Computer Games to Detect Colorblindness – a Comparative Study

Title variants

Languages of publication

EN

Abstracts

EN
Computer games have accompanied the development of computer technologies since the very beginning. Despite their basic, purely entertainment-targeted appliance, games can also be used for many other purposes. Medical applications are especially interesting, as games (especially different kinds of simulations) are widely used for training personnel, e.g. to perform certain procedures or in learning to use equipment. This allows the trainees to gain knowledge and proper habits, as well as test themselves in different situations without any risk. Computer games can also be used as a diagnostic tool, although this topic is still insufficiently researched. This paper discusses the possibility of using serious games for diagnosing color vision disorders, focusing especially on two problems: differences in diagnosing colorblindness using 2D and 3D environments, and the influence of individual features, such as reflex or agility, on the diagnostic process.

Keywords

Publisher

Year

Volume

43

Issue

1

Pages

147-159

Physical description

Dates

published
2015-12-01
online
2016-01-06

Contributors

  • Institute of Computer Science, Lublin University of Technology, Poland

References

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  • Steward, J. M., & Cole, B. L. (1989). What do color vision defectives say about everyday tasks? Optometry and Vision Science, 66(5), 288–295.
  • Yates, J. T., & Heikens, M. F. (2001). Colour Vision Testing – Methodologies: Update and Review. In J. P. Menu, & D. Ivan (Eds.) RTO technical report 16. Operational Colour Vision in the Modern Aviation Environment. Neuillysur-Seine, France: RTO, NATO.

Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.doi-10_1515_slgr-2015-0047
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