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2019 | 4 |

Article title

Translation of Video Games in the Context of Polish Localizations

Authors

Content

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Languages of publication

EN

Abstracts

EN
This article presents the notion of translation in the context of localizations of video games. It introduces a theory as well as analysis of chosen video games and studies the process of translation. The author considers the obstacles which can be encountered by translators, as well as methods which are used in the process of localization. The author analyses games from different genres: Ace Ventura (1997, adventure), Baldur’s Gate (1998, RPG) and Warcraft 3: Reign of Chaos (2002, RTS), where the plot (and as a consequence its translation) is very important. The author studies fragments from these games and tries to explain and critique (if necessary) the choices taken by translators.

Year

Issue

4

Physical description

Dates

published
2019
online
2019-09-13

References

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Document Type

Publication order reference

Identifiers

YADDA identifier

bwmeta1.element.ojs-doi-10_17951_nh_2019_4_185-208
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