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2018 | 102 | 3 | 98-106

Article title

Widzialność, kompensacja i kontrola. Niepełnosprawne postacie w grach wideo

Content

Title variants

EN
Visibility, compensation and control. Video game characters with disabilities

Languages of publication

Abstracts

EN
Characters with disabilities do not often appear in video games. In fact, there are hundreds of virtual worlds in which disability is practically absent, invisible, almost unacceptable. The article aims to draw attention to how characters with disabilities function in the game environment. What changes when we are in charge of or when we otherwise interact with a character with disability? What impact does the presence of such figures have on the space and environment of the game?

Year

Volume

102

Issue

3

Pages

98-106

Physical description

Contributors

References

Document Type

Publication order reference

Identifiers

Biblioteka Nauki
1853574

YADDA identifier

bwmeta1.element.ojs-doi-10_26112_kw_2018_102_08
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