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Publisher
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Journal
Replay. The Polish Journal of Game Studies
Year
2016
Volume
3
Issue
1
Identifiers
Cover
Volume contents
1
article:
An Experiential Comparative Tool for Board Games
(
Chircop D.
), p. 11-28
article:
Video Game Navigation: A Classification System for Navigational Acts
(
Debus M. S.
), p. 29-46
article:
Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
(
Fiadotau M.
), p. 47-65
article:
Natural User Interface for Education in Virtual Environments
(
Stavrev S.
), p. 67-80
article:
Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games
(
Švelch J.
,
Krobová T.
), p. 81-100
article:
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
(
Tymińska M.
), p. 101-117
article:
Gamedec. UKW in IGDA Curriculum Framework
(
Mochocki M.
), p. 121-139
article:
Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a
(
Pamuła I.
), p. 143-152
article:
Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016
(
Krawczyk S.
), p. 155-161
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