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Publisher
Univerzita sv. Cyrila a Metoda (Trnava)
Journal
Acta Ludologica
Year
2022
Volume
5
Issue
2
Identifiers
Cover
Volume contents
2
article:
The Rise of the Cottagecore Game: The Modernity of Digital Gaming and Content Consumption
(
Shin S.
), p. 4-17
article:
The Creative Remediation and Promotional Use of Photographic Modes in Digital Games
(
Wojciechowski Ł. P.
,
Shelton A. J.
), p. 18-28
article:
Why Do We Play Digital Games? Anthropological-philosophical-pedagogical Aspects
(
Jukić D.
), p. 30-56
article:
Nulltopia: Of Disjunct Space
(
Horrigan M.
), p. 58-70
article:
Spatiality, Focalization and Temporality in Horror Games
(
Jancsovics K.
), p. 72-85
article:
Convergence in Digital Games: A Case Study of League of Legends
(
Škripcová L.
), p. 86-103
article:
The Perception of Culture in the Virtual Worlde
(
Boellstorff T.
,
Rysuľová A.
), p. 104-107
article:
ETHICS OF COMPUTER GAMING: A GROUNDWORK
(
Švecová M.
), p. 108-109
article:
ESPORTS AND THE MEDIA: CHALLENGES AND EXPECTATIONS IN A MULTI-SCREEN SOCIETY
(
Kabát M.
), p. 110-111
article:
DIABLO IMMORTAL
(
Svetlík T.
), p. 112-115
article:
"We Play and Slaaay": Cosplay as a New Form of Art, even in Slovakia
(
Jelínková A. P.
), p. 116-118
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