Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 2

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  Dungeons & Dragons
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
The study presents preliminary research focused on the history of tabletop role-playing games (RPGs) in the former Czechoslovakia, especially Dungeons & Dragons (1974) and its local clone Dračí doupě (transl. Dragon’s Lair, 1990). Based on theoretical literature, period sources and semi-structured interviews with first-generation players, it gives an overview of the first contacts with RPG in the specific post-communist cultural and economic context, focusing on the distribution and reception of Dragon’s Lair, mainly in the Slovak part of the former common state. As a partial outcome of an ongoing research into the local gaming experience, the focus is not on the game itself or its commercial success, but rather on its players, their characteristics and initial experiences with tabletop RPGs in the early 1990s.
EN
Author of this article describes characters and themes of Dragonlance saga, one of Dungeons & Dragons worlds, written by Tracy Hickman and Margaret Weis. He notes that Heroes of the Lance are „transistional” - although they are adult in physical sense, they also have problems of teenagers and are close to young readers in regard that they must grown up, too. He also notes that the whole Dragonlance saga is transitional – placed between heroic fantasy of Tolkien and dark fantasy of Sapkowski, between fairytale-like world of Lewis and „realistic” world of Martin. He concludes that although Dragonlance main function is to entertain the reader, it can show some ethical behaviour, too.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.