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EN
The text describes the attitudes of American Protestants towards secular electronic games. These attitudes are characterized by two concepts: neutralization and sacralization. The first one consists in perceiving using cyber entertainment as an activity separate from religion, which leads to positive valuation of the game and its use, and defining it as a source of pleasure, regardless of any negative content such as violence. Sacralization is investing a game with religious significance. Its positive version allows for the implementation of religious attitudes in the framework of gaming, the negative one leads to rejection of secular cyber entertainment.
EN
This article presents the problems associated with the processes of sacralization and desacralization of modern societies which are taking place at the turn of the twentieth and twenty-first century. The clergy protest against desacralization and the society criticizes fundamental tendencies of the clergy. The existing situation is caused by the lack of communication and the dialogue between the modern society and the clergy.
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