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EN
The purpose of this paper is to demonstrate the focus of education on creativity achieved by the use of coding (“code to learn”), in view of modern pedagogical theories. Social interactions between young creators are an important factor. The paper describes an initial stage of the research on the phenomenon of the remix of simple computer games created by the community of users in the Scratch environment. It presents selected problems of young creators connected to sharing their own work with other community members: authorship acknowledgement, formal acknowledgement for the first author placed on derived products (games), reactions of the first author to the creative development of their ideas or influence of school grades on the will to share the project. There will be further research on the achievements of the same group of students aged 15 to 16 after a series of lessons concerning creating computer games in the Scratch environment.
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