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EN
The paper presents a prototype application – Spatial Visualization Tool (SVT), that can be used to visualize data from different kinds of Business Information Systems and external sources such as the Internet and document bases in the form of an interactive map. The concept of the paper is based on the assumption that all business data can be visualized in a way analogous to geographic maps. The manner of such a visualization can be very legible and facilitate business decision-making when it comes to analyzing large amounts of data. The first part of the paper introduces the reader toselected aspects of Geographic Information Systems methodology and briefly presents the algorithm of SVT. The second part explains the theoretical algorithm of acquiring data and performing a spatial visualization. The last section of the paper covers the practical example of SVT application to select candidates for a job. The prototype tool was constructed using Microsoft Excel with Visual Basic for Applications. We also present the idea to extend the functionality of SVT using semantic Web technologies for recognizing data sources and types to facilitate the automation of data visualization.
EN
By increasing the diversity of data from the evolving rebirth of societies to become greener, a need to simplify perception has been created, especially in the area of interactive data visualisation, which helps the user with data interpretation. Therefore, it is important to clarify the main factors of perception and predisposition to effective and clear perception of data. The interconnection of data visualisation, environmental activities and communication tools reinforces the fact that the groundswell is a leading innovative element that needs to be taken into account for the complexity of research. The authors analyse the research of domestic and foreign experts so far, summarise the findings as an ideal basis for their subsequent research and supplementation of expertise across the spectrum in the field of data perception, environmental activities of companies and largely innovative communication tools. They also deal with previous research in the field of effective data perception, environmental activities of companies and the resulting data packages. The study uses balanced methods of qualitative and quantitative research. Qualitative methods are in the form of analysis of the content of previously collected texts and documents, which is unstructured and has an emergent relationship between theory and research. It is also a well-established semantic analysis of conceptual expressions. Within the quantitative methods, representation is in the form of evaluation of the authors’ own survey carried out in Slovak business entities. The dependence between the variables is tested using Cramer’s V. The main goal of the study is to present a proposal for a methodology for displaying data from the environmental activities of businesses using innovative communication tools. Extensive research in the field of data visualisation and findings are formulated into conclusions in order to achieve a professional discussion on the issue. The added value of a scientific study is mainly in the clarification of specific and measurable data resulting in an effective display within the visualisation.
EN
This article examines the reliability of statistical models that use visualization of word distances using computer-assisted text analysis. This study looks at the choice of parameters in the COOA - software for word co-occurrence analysis. The word co-occurrence analysis enables visualization of text structure through the exploration of the number of co-occurrences of words. The data visualization provided by a multi-dimensional scaling (MDS) procedure is susceptible to a particular form of error. The nonlinear relationship between words with significantly different frequencies lies at the root of this problem where words with higher frequencies are placed in the middle of a two-dimensional MDS map visualization. Words with lower frequency, on the other hand, are forced by the MDS estimator to the edge of the two-dimensional map and their estimated spatial positions are unstable. These two processes are potentially a major source of error in making inferences. One solution for reducing this source of error is to (a) reduce the number of words in a model or (b) increase of the number of model dimensions. This article, however, suggests that a detailed investigation of the word structure and a thorough analysis of the error sources and their meaningful interpretation may be a better solution.
EN
The following interview with Roderick Coover asks how emerging cinematic technologies transform documentary storytelling. Though his early ethnographic projects, such as Concealed Narratives (1996, filmed and photographed in Ghana) and the Harvest (1999, filmed and photographed in France), he created interactive documentary forms that could bridge modes of expression. The works combine field-notes, editing observations, exposition, travel narratives, encounters and interviews with evocative imagery. In works such as Voyage Into The Unknown (2007), Canyonlands (2009), and Estuary (2013). Coover uses scrolling map environments to offer interactive, cinematic experiences in which users create paths among video clips and data; the works explore spatial knowledge and storytelling, national myth-making and land use. In works such as Something That Happened Only Once (2007) and The Last Volcano (2011), he layers stories on animated panoramic settings to present disturbing disjunctions in the expression of place and memory. His recent collaborative works Three Rails Live (2013) and Toxicity: A Climate Change Narrative (2016) are algorithmic. They use code to combine voices and images from a database in an ever-changing order; the works use storytelling and new technologies to address the questions of climate change and industrial waste. In Hearts & Minds: The Interrogations Project, a VR work about US military torture in Iraq, he and his collaborators use immersive arts, storytelling and gaming technologies to introduce challenging accounts of human rights abuse.
PL
Artykuł zawiera analizę bibliometryczną przeprowadzoną na podstawie danych bibliograficznych z lat 1996–2022 wydobytych z bazy Scopus (maj 2022). Zastosowana metoda wykracza poza tradycyjne liczenie publikacji i cytowań oraz wyciąganie wniosków na podstawie lektury treści artykułów naukowych. Kompletne zbiory danych bibliograficznych zostały wykorzystane do zaawansowanych analiz przeprowadzonych w programie CiteSpace. Stan badań kultury cyfrowej można scharakteryzować następująco: (1) jest to nowy obszar badawczy, który rozwija się intensywniej od około 15 lat; (2) systematyczne badania prowadzone są przez niewielką grupę badaczy; (3) publikują oni wyniki swoich badań w niewielkiej grupie czasopism (jest ich kilkanaście) oraz w książkach; (4) największy wpływ na rozwój badań mają książki (głównie kilkanaście najpopularniejszych); (5) przedmiot badań obejmuje głównie takie zagadnienia jak: prawo autorskie, krytyczne studia cyfrowe, sztuka cyfrowa, społeczeństwo cyfrowe, media cyfrowe, cyfrowa nowoczesność, technologia informacyjna, digitalizacja, influencer, era internetu, memy, nowe media, media społecznościowe, sieci społecznościowe, gry wideo, kultura wizualna.
EN
The article contains a bibliometric analysis conducted on the basis of bibliographic data from the years 1996–2022, extracted from the Scopus database (May 2022). The method used involved steps beyond the traditional counting of publications and citations as well as drawing conclusions based on reading the content of academic papers. Complete biographic datasets were used for advanced analyses performed in the program CiteSpace. The state of research into digital culture may be described as follows: (1) it constitutes a new area of research that has seen particularly intensive development for the last 15 years or so; (2) systematic research is conducted by a small set of researchers; (3) they publish the findings of their research in a small selection of journals (around a dozen) and in books; (4) books contribute most to the development of such research (mainly around a dozen of the most popular ones); (5) the subject-matter of this research embraces mainly such issues as: copyright law, critical digital studies, digital art, network society, digital media, digital modernity, information technology, digitalisation, influencers, the internet era, memes, new media, social media, social networks, video games, and visual culture.
PL
Zasoby polskich bibliotek cyfrowych, udokumentowanych szesnastoletnią historią są zintegrowane na sieciowej platformie FBC (Federacja Bibliotek Cyfrowych). To umożliwia przeszukiwanie wszystkich zdigitalizowanych zbiorów tych instytucji za pomocą jednolitego interfejsu wyszukiwawczego. W FBC obecnie zarejestrowano około 120 bibliotek cyfrowych, a liczba obiektów sięga ponad 2 miliony. System digitalizacji obiektów charakteryzuje się dużym rozproszeniem i brakiem jednolitej polityki planowania. Autorzy wykorzystali metadane FBC do analizy dynamiki zmian zasobów cyfrowej wiedzy. W artykule przedstawiono charakterystyki czasowe rozwoju kolekcji cyfrowych w Polsce oraz zaproponowano nowy wskaźnik dynamiki zmian, oparty na wybranych polach w bazie danych FBC. Różnicę, czyli czas który upływa od powstania dzieła do jego publikacji w Internecie autorzy nazwali czasem uwolnienia zasobu (CUZ), który zbadali dla każdej z ponad stu bibliotek cyfrowych. Za pomocą wizualnej analizy histogramów dowiedziono, że rozkład CUZ nie jest przypadkowy, lecz wykazuje prawidłowości, wskazujące na wspólną politykę digitalizacji dla rozmaitych typów bibliotek cyfrowych. Zaproponowana metoda oparta na charakterystykach czasowych może pomóc w systematyce instytucji dygitalizujących, jak i w monitorowaniu dynamiki rozwoju zasobów cyfrowej wiedzy.
EN
Polish digital libraries having 16-years history integrate their resources on Web platform FBC (Federation of Digital Libraries). It allows users to retrieve relevant objects in digital collections by using uniform interface. The FBC currently provides to the more than 2 million objects from around 120 digital libraries. All system of digitization is distributed with the lack of uniform planning policy. The authors used FBC metadata to analyze the dynamics of changes of digital knowledge. The article presents timeline characteristics of digital collections growth as also proposed a new dynamics index, based on date fi elds in FBC database. The delay time was introduced as an interval between creation date of document and its later network publishing. Due to visual analysis the authors found that delay time shape on histograms is not random, but depends on the type of digital library. The proposed method can help in these institutions systematics as well as in monitoring the dynamics of digital knowledge growth.
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