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The study deals with culture, acting principles and media productions. From this aspect, the authors argue for the premise of their correlation, applying interdisciplinary approaches to the analysis of sources and applying hermeneutic, phenomenological-reductive and causal approaches. In the study, they highlight the penetration of game elements into culture, the influence of game elements on human behaviour and identify them in people’s everyday activities. They recognise game elements in the various social roles of individuals that determine their social behaviour and actions as well as their game actions. They deal with game principles and related game rituals, forming an integral symbolic part of socio-culture and artistic culture. They conceive the theoretical starting points mainly in relation to the game principle of mimicry. They reflect the dimensions of games in the interface of their purpose, utility, creativity and aesthetic qualities. They point to the audience’s capacity for narrative immersion in the context of their fascination with games and media content. In this context, they define and conceptualise the term “narrative audience introspection” and point to the spectacularity of games and media productions.
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