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EN
Chosen aspects of a simulator supporting the distribution of the primary teaching subsidy in a fac-ulty of Wroclaw University of Technology have been presented. The mathematical equations forming the basis for the algorithm have been analyzed. The general premises of adapting the set of teaching duties within a faculty to this model have been formulated. Various scenarios illustrating how the dis-tribution of this subsidy works in practice have been shown. Introductory results of such simulations (using MS EXCEL) for a chosen scenario have been presented and discussed.
EN
The introduction of a simulator of Police actions in crisis situations to police training of command skills made it necessary to know the ongoing relationship between training on the simulator and the actual actions of the Police. Visualisation of the effects of decisions taken by commanders in a virtual simulation environment, ending in most cases in the escalation of the threat, trigger off analytic mechanisms and awareness of responsibility for the life and health of people and the officers carrying out commands issued by commanders and other persons taking part in the simulation. Simulation training provides the opportunity to observe the ongoing relationship between cells of the command structure adopted by commanders, depicting among others, the sources of errors and threats of destabilisation of commanding process. There are various scenarios that are possible to play including elements such as: police riot, crowd aggression level, and weather conditions. Based on the feedback from simulation training participants, who are mostly those responsible for commanding processes while performing daily duties, it is reasonable to say that the training conducted on the Police simulator in crisis situations allows the commanding skills and abilities to be significantly shaped. What is more, as the simulator is a universal tool, it enables cooperation training to be conducted with non-police entities, the fire brigade, medical emergency, city guard, and crisis management teams.
3
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Spatial Disorientation Simulator

80%
Safety & Defense
|
2018
|
vol. 4(1)
|
issue 1
10-16
EN
The article describes the characteristics of the spatial disorientation simulator constructed for the Polish Air Force Academy aviation training. Using the spatial disorientation simulator enables safe training for military pilots, as it simulates visual illusions and spatial disorientation. The simulator makes it possible to train pilots in spatial disorientation conditions for every possible type of aircraft, through designing and conducting the proper aircraft cabin models. Spatial disorientation training has to main aims. The first one is familiarizing the pilots with spatial disorientation phenomenon, and providing them with essential knowledge and abilities through theoretical and practical acquaintance with physiological limitations. Such limitations are related to the impact of different aviation environmental aspects on the human body. The second aim of the training is increasing the efficiency of aviation training, in relation to recognizing, analyzing and proper reacting to real and simulated occurrences, which lead to spatial disorientation. The author describes main stages of the training conducted during the spatial disorientation course. The article categorizes major features of different spatial confusion types and characterizes types of air illusions.
EN
This article outlines the results of studies concerning supporting the decision-making process in air defense with the use of state-of-the art computer simulator. The simulator is intended to simulate air force operations and air defense in the air, and the simulated facilities are supposed to reflect real and hypothetical facilities. It allows us to conduct experiments with the use of models showing particular fragments of reality, which reduce information entropy characteristic of contemporary decision-making situations in air defense.
EN
This paper presents the results of measurements of attitudes towards a demonstrative virtual-reality railway simulator for eco-driving techniques training. This device has been prepared for InnoTrans 2016 railway trade fair, and during this exhibition 144 railway professionals from 35 countries took part in the simulation and filled a questionnaire about their experience and whether they found this type of simulator a viable choice for railway driver training. The results have been very positive with barely any negative answers. This shows that a VR-based railway simulator could potentially be used as a low-cost solution supporting energy efficient train driving.
EN
In the publication, the authors refer to the study carried out as a part of the research project: “Classification of the Police vehicles according to their destination, taking into account their purpose and standardization of the vehicle central console, in the field of arrangement and installation of ICT systems and the devices controlling special purpose signals”, implemented by a scientific consortium, funded by the National Centre for Research and Development. The described research involved the determination of the optimal location for the central console of the Police service vehicle. The first part of the publication contains partial results of the questionnaire surveys that were carried out among the users of Police vehicles. The second part discusses the research carried out with the participation of the Police officers driving the vehicles. The simulator was used to test vehicles in typical and extreme conditions, located at the Police Academy in Szczytno. The research consisted in the use of an oculometer, installed in the simulator. Conclusions from the conducted research allowed to propose an optimal location of the vehicle central console. The indicated location in the assessment of the research team allows to minimize the risk of the occurrence of hazards, related to the need to take the business vehicle away from the road, and is therefore appropriate to ensure the optimal level of safety for the driver and other road users. The results of the research carried out, after their confrontation with the results of the study conducted by other participants of the research consortium, will allow to propose a solution that can significantly improve safety, ergonomics and comfort of official duties performed by the drivers of the serivice vehicles.
EN
The article describes the use of air simulators in the process of training and further professional development of personnel. Aviation tasks are realized in an environment which is difficult for the human being. The process of training and flight enhancement is supported, to a larger extent, by simulation training. The process of theoretical and practical training must take place in conditions which are close to the situation occurring in real world as much as possible.
8
51%
PL
Potencjał techniczny w zakresie kreowania wirtualnej rzeczywistości (VR) daje możliwość jej zastosowania w różnych dziedzinach i obszarach życia człowieka. Zastosowanie wirtualnej rzeczywistości wydaje się zasadne w procesach kształcenia. Przykładem praktycznego wykorzystania technologii wirtualnej rzeczywistości w procesach nauczania i szkoleniach mogą być symulatory VR stosowane w zakresie szkolenia wojskowego, medycynie lub technice.
EN
A technical potential within the range of virtual reality (VR) creation allows to use it in different fields and zones of human activity. An application of virtual reality in education seems to be appropriate. VR simulators are a good example of practical application of the virtual reality in education and vocational training in military, clinical and engineering schooling
PL
W artykule przedstawiono sposób wykorzystania symulatorów i trenażerów czołgu Leopard 2 na podstawie doświadczeń szkoleniowych z 1 batalionu czołgów 10BKPanc i Ośrodka Szkolenia Leopard ze Świętoszowa. Dokonano charakterystyki symulatorów i trenażerów czołgu Leopard 2 z perspektywy instruktora i szkolonych. Podjęto próbę oceny poszczególnych urządzeń. Przedstawiono możliwości wykorzystania poszczególnych urządzeń szkolno-treningowych w procesie szkolenia pododdziałów.
EN
The article addresses using the Leopard 2 tank simulators and trainers based on training experience from the 1st battalion of 10th Armored Cavalry Brigade (10 BKPanc) and the Leopard Training Center from Świętoszów. The Leopard 2 tank simulators and trainers from the perspective of the instructor and trainees are characterized. The author has attempted to evaluate individual devices. The possibilities of using individual training devices in the process of training subunits are presented.
EN
BackgroundA phenomenon of simulator sickness is measurable in terms of physiological symptoms. The article presents the practical use of the Simulator Sickness Questionnaire (SSQ) in post-exposure research, together with feedback given by the examined drivers.Material and MethodsThe study was conducted on the AutoSim AS 1600 simulator, and involved 130 drivers attending preliminary and periodic qualification courses in road transportation. The following tools were used throughout the research: the SSQ by Kennedy et al., translated into Polish by Biernacki et al. (with symptoms including nausea, oculomotor disturbances & disorientation symptoms, and the SSQ total), and a tool evaluating the SSQ (comprehensibility and time consumption on a 1–6 scale).ResultsIn the study group (N = 130), some statistically significant differences in the SSQ results were observed. Among younger drivers (<29.5 years old) an increased intensity of the simulator sickness symptoms after simulation was recorded (nausea and the SSQ total), and among older drivers (>29.5 years old) – the disorientation symptoms after simulation. The length of sleep and the quality assessment of the conducted task were higher in the asymptomatic groups. Also, the results indicate a positive reception of the tool by the examined individuals (N = 113), with time consumption marked as low (M = 2.44 on a 1–6 scale) and comprehensibility as high (M = 5.62 on a 1–6 scale).ConclusionsThe research indicates the occurrence of simulator sickness symptoms even in simulators, which accurately reflect vehicle movements. The feedback given by the examined individuals, together with the level of involvement in the SSQ use, indicates a positive reception of the tool.
PL
WstępZjawisko choroby symulatorowej jest mierzalne pod względem objawów fizjologicznych. Artykuł prezentuje praktyczne wykorzystanie Kwestionariusza choroby symulatorowej (Simulator Sickness Questionnaire – SSQ) w badaniach poekspozycyjnych wraz z oceną samego narzędzia przez osoby badane.Materiał i metodyBadania przeprowadzono na symulatorze szkoleniowym pojazdów ciężarowych i autobusów AutoSim AS 1600. Przebadano 130 kierowców uczestniczących w kursach kwalifikacji wstępnej i okresowej dla kierowców w transporcie drogowym. Do badań wykorzystano kwestionariusz SSQ autorstwa Kennedy’ego i wsp. w polskim tłumaczeniu Biernackiego i wsp. (symptomy: mdłości, dezorientacji, zaburzeń okulomotorycznych i wynik ogólny) oraz ankietę oceniającą kwestionariusz SSQ (zrozumiałość i czasochłonność na skali 1–6).WynikiW grupie badanej (N = 130) stwierdzono istotne statystycznie różnice w wynikach SSQ. Wśród kierowców młodszych (<29,5 roku) zarejestrowano zwiększone nasilenie symptomów choroby symulatorowej po symulacji (objawy mdłości oraz wynik ogólny), u kierowców starszych (>29,5 roku) − objawów dezorientacji po symulacji. Długość snu i ocena jakości wykonania zadania były istotnie wyższe w grupach bezobjawowych. Wyniki wskazują również na pozytywny odbiór narzędzia przez osoby badane (N = 113) – oceniono czasochłonność jako niską (M = 2,44 na skali 1–6), a zrozumiałość jako wysoką (M = 5,62 na skali 1–6).WnioskiUzyskane wyniki wskazują na występowanie objawów choroby symulatorowej nawet w symulatorach wiernie odzwierciedlających ruch kabiny pojazdu. Oceny narzędzia przez osoby badane i poziom zaangażowania w pracę z kwestionariuszem wskazują na jego pozytywny odbiór.
EN
Training an anti-aircraft soldier is expensive, complicated, and time-consuming. As a result, many countries, weighing the cost-effectiveness, opt to introduce solutions aimed at minimizing this trend. One of them is incorporating modern training devices such as simulators and trainers into the training. However, to make this happen, it is worth analyzing the effectiveness of training with their use by comparing it to that conducted in a traditional way. With this in mind, the purpose of this article is to present the results of research on the effectiveness of using a Virtual Reality (VR) simulator developed at the Military University of Technology in teaching the construction and basic activities of combat work in the area of conducting a selected check of the functioning of the SA6 Gainful missile launcher system. The theoretical foundation for the empirical research was provided by a method of analyzing literary content. By using the method of comparison and generalization, knowledge was obtained about the general construction and use of training devices in the training of the anti-aircraft defense forces of the Polish Armed Forces, and the features of the VR simulator were described. As regards the empirical methods, a study was conducted using a research sample which was conducted using a parallel triangulation strategy scheme involving the simultaneous use of quantitative and qualitative methods. The synthesis served in formulating the final conclusions and in determining the relationships between theoretical and empirical studies. The results obtained in this way can provide valuable information about the effectiveness of using training devices in training anti-aircraft defense forces and serve as a basis for further work on their development and application.
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