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The article is dedicated to the idea of including Sustainable Development Goals (SDGs) in any discipline in higher education for the development of sustainability competences. The article analyses possible interactive exercises and games for all 17 SDGs. It also includes the analysis of sustainability competences provided by each game or exercise, as well as disciplines in which it can be used. This author recommends using interactive exercises and games for SDGs in higher education as effective and powerful instruments for promoting sustainability issues and developing students’ competencies.
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