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The text implicitly compares the principles of the production, especially the theatrical, with the principles of creating a narrative conflict in video games. It explicitly focuses on the processes of video game simulation. It‘s carried out through the optics of two approaches to video game theory. The first is the aspect of professional discourse in which it uses already established professional terminology from theatrical theory and tries to identify aspects of video games that correspond with it. In doing so, the author of the text suggests that there are two basic video-game principles – competitiveness and interactive narration. Those principles oppose each other while focusing on the second. So the author understands the production as a kind of simulation and argues why this storytelling principle also appears in video games. The second principle of thinking about video games is thinking from the perspective of the players. In this context, the author seeks arguments to confirm his thesis. In the unstable terminology of video games, he reveals basic thinking in opposition to competitive playing and role-playing. Ultimately, he describes the relationship between the production and simulation in the context of video games as a narrative medium.
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