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EN
Several reports on the potential relationship between immersion experienced by gamers and problematic videogames use (PVG) have recently appeared in the literature but their results often vary. This discrepancy may be due to the fact that games can be chance-dependent (CDG) or chance-independent (CIG). This may also be due to the nature of the relationship between immersion and PVG with a personality trait (conscientiousness), which is an antecedent of both variables. We decided to check whether conscientiousness and PVG relationship will be mediated by immersion and whether this relationship is dependent on the game type. The survey was addressed to board game club members who represented professional players, based on the time spent playing games as well as the ranking criterion. Ninety-four CDG and CIG players responded to the survey. The model proposed in this pilot study showed that conscientiousness explains PVG directly in CIG players, whereas in CDG players this mechanism is mediated by the immersion they experience. This discovery sheds new light on the potential motivational causes of PVG, which depend on both immersion and the chance type of game.
EN
To date canonical size for physical objects has been exclusively investigated in the visual domain and termed canonical visual size. As the visual and haptic modalities are interconnected in object processing, we have investigated if canonical size occurs in the tactile domain, namely, in embossed drawings made by sighted adults when blindfolded. 17 participants were asked to draw 16 objects of 8 different ranks of physical size. In the visual domain, they drew on sheets of paper, and in the tactile domain, they drew (when blindfolded) on special plastic sheets for embossed graphics haptically controlling the performance with hands. In both the visual and the tactile domain the size of drawings increased linearly with the logarithm of the physical size of real-world objects indicating occurrence of canonical size effect in both domains. Our findings demonstrated that canonical size is not only visual in character but that it is also revealed in a haptic drawing task. It suggests that spatial images (at least visual and tactile) are shared instead of being unimodal in nature.
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