PL EN


Journal
2014 | 1(6) | 131-140
Article title

Eksperymentalne komputerowe gry tekstowe lat 90. a ruch notgames

Selected contents from this journal
Title variants
EN
EXPERIMENTAL INTERACTIVE FICTION OF THE 1990S AND THE NOTGAMES MOVEMENT
Languages of publication
PL
Abstracts
EN
One of the most interesting tendencies in videogame history of the last few years is the appearance and development of the so-called notgames – products which use means characteristic of computer games, but at the same time consciously turn away from game mechanics, including challenges or aims. The article describes a wave of experimental interactive fiction games from the mid- and late 90s, which can be viewed as interesting precursors of the notgames movement.
Journal
Year
Issue
Pages
131-140
Physical description
Document type
article
Contributors
  • Paweł Schreiber, Uniwersytet Kazimierza Wielkiego, Wydział Humanistyczny, Instytut Neofilologii i Lingwistyki Stosowanej, ul. Chodkiewicza 30, 85-064 Bydgoszcz, Poland, pawelschr@o2.pl
  • Paweł Schreiber, Uniwersytet Kazimierza Wielkiego, Wydział Humanistyczny, Instytut Neofilologii i Lingwistyki Stosowanej, ul. Chodkiewicza 30, 85-064 Bydgoszcz, Poland
References
  • Aarseth, E. (1997). Cybertext. Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.
  • Douglass, J. (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media, praca doktorska obroniona na University of California, Santa Barbara. Online: <http://jeremydouglass.com/cv/dissertation.pdf>.
  • Harvey, A., Samyn, M. (2010). Over Games. Online: <http://tale-of-tales.com/tales/OverGames.html>.
  • Harvey, A., Samyn, M. (23 sierpnia 2011). Notgames Fest Keynote. Online: <http://notgames.org/blog/2011/08/23/notgames-fest-keynote/>.
  • Juul, J. (2003). The Game, the Player, the World: Looking for a Heart of Gameness. Online: <http://www.jesperjuul.net/text/gameplayerworld/>
  • Maher, J. (1 września 2011). Robert Lafore’s Interactive Fiction. Online: <http://www.filfre.net/2011/09/robert-lafores-interactive-fiction/>.
  • Merical, J. (28 lutego 1999). Why so little Puzzleless IF? Wątek w grupie dyskusyjnej rec.arts.int-fiction. Online: <https://groups.google.com/forum/#!topic/rec.arts.int-fiction/mvbEKiOe6Vw>.
  • Montfort, N. (2005). Twisty Little Passages. An Approach to Interactive Fiction. Cambridge, Mass.: MIT Press.
  • Montfort, N. (2011). Towards a Theory of Interactive Fiction. W: K. Jackson-Mead, J. Robinson Wheeler (red.), IF Theory Reader (s. 25–58). Boston: Transcript On Press.
  • Samyn, M. (22 grudnia 2012). Komentarz do artykułu: Sigl, R., Notgames: notagoodidea. Online: <http://videogametourism.at/node/1697>.
  • Walerych, D. (30 grudnia 2012). Tu chodzi o ludzi, nie o systemy. Rozmowa z Michaelem Samynem ze studia Tale of Tales. Online: <http://jawnesny.pl/2012/12/tu-chodzi-o-ludzi-nie-o-systemy-rozmowa-z-michaelem-samynem-ze-studia-tale-of-tales/>.
Document Type
Publication order reference
Identifiers
YADDA identifier
bwmeta1.element.desklight-af5bffcd-a2a5-4fdc-90e9-7fed88e5307f
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