PL EN


Journal
2017 | 1(10) | 269-281
Article title

Tubylcze gry wideo jako narzędzie wspierania i ochrony kultur ludności rdzennej w Amerykach. Przykłady Never Alone i Huni Kuin: Yube Baitana

Selected contents from this journal
Title variants
EN
Indigenous video games as a tool for supporting and protecting indigenous cultures in the Americas. The case of Never Alone and Huni Kuin: Yube Baitana
Languages of publication
PL
Abstracts
PL
Celem artykułu jest przedstawienie zjawiska gier tubylczych na przykładzie dwóch gier zrealizowanych przy udziale ludów rdzennych: Never Alone, wykreowanej we współpracy z inuickimi społecznościami zamieszkującymi południową Alaskę, oraz Huni Kuin: Yube Baitana, współtworzonej przez członków ludu Kaxinawá z Brazylii. Tekst przybliża motywacje autorów analizowanych gier, formy udziału ludności tubylczej w ich produkcji, elementy kultur rdzennych zawarte w grach oraz wyzwania i możliwości, jakie niesie za sobą kreowanie tubylczych gier wideo.
EN
The purpose of this article is to present the concept of indigenous video games by analyzing two games created in cooperation with indigenous peoples: Never Alone made in collaboration with Native American Inuit communities living in Southcentral Alaska and Huni Kuin: Yube Baitana created with the participation of the Kaxinawá people from Brazil. The article describes motivations of the developers of the games, forms of participation of indigenous people in their production, elements of native cultures presented in the games as well as challenges and opportunities associated with developing “indigenous video games”
Journal
Year
Issue
Pages
269-281
Physical description
Dates
published
2017
Contributors
References
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Notes
PL
Data dostępu do źródeł internetowych wykorzystanych w tekście: 27 grudnia 2016.
Document Type
Publication order reference
Identifiers
ISSN
2080-4555
YADDA identifier
bwmeta1.element.desklight-d97bcf0b-ac64-4004-ab6e-045c76763fd2
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