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PL
The narratives on the category of the “unwanted memory” of traumatic historical events present in Polish museums The article presents the problem of unwanted memory based on the analysis of narrative exhibitions, conducted in two Kraków museums – the Oskar Schindlerʼs Enamel Factory, which is a branch of The Historical Museum of the City of Kraków, and the Home Army Museum. The Schindler’s Factory permanent exhibition Kraków under Nazi Occupation 1939−1945  presents the fate of Kraków Jews and Poles under Nazi occupation during World War II, as well as the history of the manager and employees of the factory (during WWII bearing the name of Deutsche Emailwarenfabrik). The exhibition in the Home Army Museum presents  the history of the Polish Underground State as an armed and ideological formation, and also the history of the Home Army and its named and unnamed soldiers. Both permanent exhibitions are part of a research area of unwanted memory, touching upon a subject which is very difficult for many types  of customers, both individual and collective. This issue is still subject to analysis and has no precise definition or clearly defined research methodology. The recurring  attempts to define the unwanted memory, in the opinion of the author of the article, are a great chance to create a dialogue between the parties in many current problematic discussions.
PL
Recenzja artykułu Katherine NöllingDobro kultury czy kultura jako dobro − rozważania w ujęciu ekonomicznym
PL
Management of the  “unwanted memory”of an artist. A case study of the “accursed poet,”Rafał WojaczekThis article presents the memory management of the poet from the perspective of the category of “unwanted memory”-a new and potentially promising research field. The “unwanted memory,”which followed the development of intensive studies of individual, collective and historical memory initiated at the beginning of the 20th century, is a concept needed in public and scientific discourse. The analysis of examples of hard, painful events in the history of independent Poland (1stand 2ndWorld War, brutal attacks against Jews, Lemko and Boyko; Communist occupation after WW II) proved the deep need for the “unwanted memory,”which would allow for substantive classification and interpretation of historical events. The article focuses on discussing the category of “unwanted memory”on a particular example -the poet RafałWojaczek (1945-1971), who is considered among the controversial “accursed poets”in Polish literature of the 20thcentury. The memory of this eccentric character is ambiguous among the many categories of recipients (or “carriers of memory”) -family, friends, acquaintances and readers, which shows the difficulty of a clear reception of the artist. An important point of consideration of this paper are the reflections of the “unwanted memory”in the context of management as a process that can be implemented by individuals (e.g. by family, friends, historians, writers), associations, foundations and public institutions. In the case of Wojaczek, the main guardian of the memory is the Mikołowski Institute, located in the poet’s hometown, which takes large-scale actions to protect the tangible and intangible heritage of the artist and promote his work nationwide.
EN
The purpose of this article is to characterize gamification as an increasingly popular contemporary method of teaching, which is part of the StudentCentered Learning trend. The SCL philosophy, which promotes studentcentered approach as the central issue of the learning process, indicates gamification as one of the most effective and the most interesting method of motivating students to be put in the effort in gaining knowledge and derive satisfaction from their achievements in the scientific field. As indicated by the authors, finding the motivation and maintaining it at an adequate level in the process of teaching, is not an easy task, and the problem posed by its absence is becoming more common in Polish and European higher education system. This evaluation is confirmed by the studies of the authors within domestic and foreign literature. The most common causes of amotivation, presented in the article, could be gradually solved just through gamification - teaching methodology, which uses the game mechanics. Gamification, based on the teaching through activating students, encouraging them to a self-activity, a creative rivalry and a cooperation, is nowadays increasingly used in an academic field, where the authors have found numerous interesting examples. The authors of the text are outlining the principles and advantages of using gamification, the potential areas of application as well as interesting projects with its use. They also postulate to change the current paradigm of teaching by replacing the often inefficient ‘feeding’ teaching methods of transmitting knowledge with more active form, wherein gamification is fully applicable.
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