Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 3

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  ARG
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
Alternate Reality Games, typical of the culture of the 21st century, are a fringe phenomenon which fail to conform to the canonical definitions of games created in the 20th century. ARG are characterised by multimediality, information acquisition, massive participation resulting in collective intelligence, an illusion of reality, and an idiosyncratic form of narrativity. The article highlights the distinctive features of ARG as gleaned from the analyses of the prototypical ARG The Beast, as well as from formal definitions suggested by ARG practitioning scholars, and discusses them in the light of contemporary game definitions.
EN
This review is aimed at summarizing the current state of knowledge about the relationship between environmental exposure to the bioaerosol emitted by intensive livestock farming and changes in the microbiome of people living in livestock farm vicinity. The PubMed, Scopus and Web of Science databases were searched by crossing keywords from the following 3 groups: a) “livestock,” “animal farms,” “animal breeding”; b) “microbiome,” “resistome”; c) “livestock vicinity,” “farm vicinity,” “neighborhoods and health” in 2010–2022. Literature screening did not reveal any paper related to the full microbiome composition in the population studied. In the study, the authors included 7 papers (5 from the Netherlands, 1 from the USA, and 1 from China). The studies confirmed the carriage of Staphylococcus aureus, including methicillin-resistant S. aureus (MRSA), livestock-associated MRSA (LA-MRSA MC398) and multidrug-resistant S. aureus (MDRSA) in the nasal microbiome of adults and children living within 500–2000 m from a livestock farm. Clostridium difficile, including LA-ribotype RT078 carriage, was detected in the intestinal microbiome of adults living within 500–1000 m. Extended-spectrum β-lactamase (ESBL) producing Enterobacteriaceae were confirmed in the intestinal microbiome of adults living within 500–6200 m. Knowledge on the composition of the microflora of people living in livestock farm vicinity is insufficient to conclude about changes in the microbiome caused by the environmental emission of bioaerosol. The carriage prevalence of the LA-bacteria, including both strains with antimicrobial resistance and antimicrobial resistance genes, confirms the presence of zoonotic bacteria in the human microflora in populations without occupational contact with animals. It cannot be ruled out that zoonotic bacteria, as a component of the microbiome, have a negative impact on people’s health.
EN
Being an expansion of a presentation given at the DiGRA 2015 conference, this article discusses De Profundis by Michał Oracz, a Polish role-playing game from 2001, as an innovative project rooted in previous experiments of the Polish role-playing games community. Albeit generally recognised as an RPG, the game merges the features of the pervasive larp and alternate reality game with the more traditional forms of role-playing. The game is discussed as blurring the boundaries between fiction and reality, and destabilizing the magic circle of play, as well as merging the presentation of operational rules with what could be recognised as a game session.
PL
Artykuł, stanowiący rozszerzenie referatu zaprezentowanego podczas konferencji DiGRA 2015, skupia się na polskiej narracyjnej grze fabularnej z roku 2001, De Profundis Michała Oracza – innowacyjnym projekcie osadzonym w sferze eksperymentów podejmowanych na polskiej scenie gier fabularnych. Choć produkcja jest rozpoznawana przede wszystkim jako RPG (narracyjna gra fabularna), to łączy cechy pervasive larps, gier rzeczywistości alternatywnej (ARG) oraz starszych, skonwencjonalizowanych typów gier fabularnych. Omówiona została w kontekście zacierania granic między fikcją a rzeczywistością oraz destabilizowania magicznego kręgu gry, jak również łączenia prezentacji zasad operacyjnych z przedstawieniem zapisu sesji gry.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.