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EN
Civilization changes related to the development of information and communication technologies require the formation of new competences in the society, the possession of which will determine the quality of life in the digital world and rational participation in cyberculture. The implementation of this task becomes the special responsibility of educational institutions that aim at stimulating the growth of interests of children and youth in the areas of knowledge crucial for the development of the information society. It is extremely important to take actions supporting the development of logical and mathematical intelligence and digital competences. Their possession is of key importance for the conscious, rational and creative use of new technical possibilities. One of the important initiatives supporting this task is the organization of classes within children’s universities. The article describes the projects undertaken at the Children’s University of the Humanitas University in Sosnowiec. Their main goal is to provide conditions for facilitating the development of interest in science, through its popularization. The main assumption is to implement the idea of active learning in the digital environment. Through experiencing and experimenting with the use of information technology methods and means, children and adolescents can develop competences necessary for efficient functioning in the information society.
EN
Cyber-culture points out the life in cyberspace and goes beyond national cultures. It is particularly attractive for the young people who use Information and Communications Technologies (ICT) to express their attitudes, values, beliefs and thinking. Those do not need to be necessarily in accordance with the standards of an individual society. Cyberculture becomes dangerous. Great risk lies in cyberbullying that represents negative impact of cyber-culture on human behavior. The aim of the study is to detect cyberbullying as a negative impact of cyber-culture among of Slovak children and adolescents. The research was carried out on a sample of 1619 11-18-year old respondents (average age was 14.51). Results of cyberbullying research carried out using Latent Class Analysis (LCA) have proved the appropriateness of 3-latent-class module. Relative entropy of the module reached 0.915. It was demonstrated that 52.9% of respondents belonged to the group of uninvolved, 42.7% were victims and 4.4% were victims-aggressors. Being a negative consequence of cyber-culture, cyberbullying is a challenge that educators - including other assisting professions - face when educating children and adolescents to orientate in cyberspace, behave responsibly, express themselves in a way that would not interfere others’ integrity and identity (personal and virtual). The study was written under VEGA MŠVVaŠ SR a SAV č. 1/0244/15: “Detekcia a riešenie kyberšikany”.
PL
Od ponad dwudziestu lat Internet jest w powszechnym użyciu. Każdego roku przybywa użytkowników. Cybernetyczna cywilizacja, to znaczy Internet oraz tzw. urządzenia dostępowe, ma duży wpływ na zmianę mentalności, modę, sposób myślenia, hierarchię wartości, moralność, a także wiarę i duchowość. Internet wpływa na zmianę zachowań człowieka, może również powodować uzależnienie. Przeszkodą we właściwym rozwoju człowieka, wywołującą uzależnienie, są szczególnie gry komputerowe oraz pornografia. Pomimo uzależnień istnieje odpowiedzialność moralna za czyny (czasami zminimalizowana lub nawet całkowicie zredukowana ze względu na stopień uzależnienia). Należy podjąć działania przeciw tzw. e-moralności i e-sumieniu, które opierają się na zasadach relatywizmu. Konieczna jest odpowiednia edukacja oraz ćwiczenie silnej woli. W formacji zmierzającej ku dojrzałemu korzystaniu z Internetu i urządzeń dostępowych warto i trzeba wykorzystać wszystko, co sprzyja wzmacnianiu woli, budowaniu moralności i rozwojowi życia duchowego mającego źródło w Bogu i w obiektywnych, niezmiennych wartościach.
EN
For more then 20 years the internet has been in common use. Every year the number of internet users increases. Cyber-culture, the internet and internet access devices have a great influence on human mentality, on fashion, ways of thinking, values and moral life, as well as on beliefs and spirituality. The internet changes our behaviour. Both in itself and because of what it contains, it may also cause dependency. In particular, games and pornography cause addiction and are an obstacle in the maturing process of individuals. Internet dependency reduces or even in some cases totally destroys users’ sense of individual moral responsibility for the acts in which they engage when using the internet. We must act against the so-called e-morality or e-conscience, which means morality and conscience based on the principle of relativism. Education in proper internet use and in the exercise of a strong free will is essential. Internet education policy must encompass everything that helps to strengthen the will and to base moral and spiritual life on unchangeable aims and values.
EN
This text analyses Altered Carbon series treated as a new, up dated incarnation of the cyberpunk genre, initiated in the 1980s by authors such as: William Gibson, Rudy Rucker, Lewis Shiner, John Shirley and Bruce Sterling. Altered Carbon uses the main threads of classic cyberpunk novels, reactivating fears and concerns related to the future of the world dominated by advanced technologies. At the same time it questions a post-cyberpunk perspective, related to assimilation of technologies by the society and getting rid of all doubts connected with advanced technology creations present in everyday life. This enables to single out a new kind of cyberpunk, which can be defined as cyberpunk after post-cyberpunk. Grim vision of the world can be interpreted as a warning against thoughtless implementation and development of technologies without bearing in mind possible consequences of such practices.
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