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EN
Live-action bodies traverse digitally-constructed and digitized spaces in Lech Majewski’s The Mill and the Cross (Młyn i krzyż, 2011). Majewski, a Polish artist who has worked across media, imagines his film as an animation of the world represented in Pieter Bruegel’s painting, The Procession to Calvary. His unprecedented blending of real and painted bodies, spaces, and worlds in The Mill and the Cross draws attention to the necessity of acknowledging space and movement in contemporary approaches to embodied spectatorial experience. This essay considers how the film imagines and treats its space(s) and the relations it establishes between the film-as-text, painting-as-text, and the museal space that traditionally contains painting-but also, with increasing frequency, cinema. It proposes a reframing of the terms of discussion in intermediality, shifting from painting/cinema to installation/cinema. Finally, it explores a long-neglected notion of art and its space (and the possibility of inhabiting that space) as they (re-)emerge in contemporary expanded cinema.
EN
Interactive movies are a result of a dialogue between expanded cinema and the art of new media. First examples of this phenomenon were interactive film installations. Jeffrey Shaw, Luc Courchesne and Grahame Weinbren are among the precursors of this trend. Their works are fundamental to the history of interactive movies. Creations of the first two artists were of a visual and immersive character and their artistic projects resulted in creating the idea of interactive participants in film events and the concept of ‘panoramic dispositive’ as a sphere of interactive film experiences. Weinbren created a model of interactive film narration that was available in installation mode. The artists’ interactive film installations are both a continuation of previous artistic activities in the field of cinema as well as a transgression leading
EN
The article describes and compares the ideas and practices of two experimental artists – the Hungarian László Moholy-Nagy and the Pole, Jerzy Krechowicz. The relation between them, even they did not know each other or did not work simultaneously, seems to be important, because they both shared a fascination with expanding the visible image with the use of technologies. This encouraged them to realize optical and kinetic actions, as well as to design or implement spatial solutions which would create conditions for multi-dimensional and multi-sensory audiovisual events. The author recalls the little known concept of experimental cinema of the simultaneous and total theatre, discusses the score of an unrealized audiovisual event and project of the Stage of the Mechanized Eccentric (1924), as well as the creation of a kinetic modulator (1930). Their individual continuation was the activity of Jerzy Krechowicz in the Galeria Theatre (1961-1968), which was an audiovisionary laboratory and his little-known participation in a residency program at the Stichting Mickery Workshop in Loonersloot (Netherlands), where he worked on an audiovisual performance in an exceptional space - a hemispherical tent.
PL
Artykuł przybliża i zestawia ze sobą idee i praktyki twórców eksperymentalnych, Węgra – László Moholy-Nagy’a i Polaka – Jerzego Krechowicza. Relacja ta, mimo iż artyści nie znali się i nie działali symultanicznie, wydaje się ważna, gdyż obu łączyła fascynacja rozszerzaniem obrazu widzialnego przy pomocy technologii. Aparatura umożliwiała im bowiem kreacje optyczne i kinetyczne, a także projektowanie lub realizację rozwiązań przestrzennych, które tworzyłyby warunki dla wielowymiarowych i wielozmysłowych wydarzeń audiowizualnych. Autorka przypomina mało znaną koncepcję doświadczalnego polikina i teatru totalnego Moholy-Nagy’a, omawia partyturę niezrealizowanego wydarzenia audiowizualnego z 1924 roku oraz powstanie kinetycznego modulatora (1930). Ich indywidualną kontynuacją była działalność Jerzego Krechowicza w Teatrze Galeria (1961-1968), będącego laboratoryjnym audiovisionarium oraz jego nieznany szerzej udział w rezydencyjnym programie w Stichting Mickery Workshop w Loonersloot (Holandia), gdzie pracował w wyjątkowych warunkach przestrzennych – półsferycznym namiocie – nad spektaklem audiowizualnym.
PL
Smartfony stały się tak powszechne, że niemal wszystko jest nimi rejestrowane. Nawet tak nieoczekiwane wydarzenie, jak eksplozja w Bejrucie, która obróciła w gruzy prawie połowę miasta, została uchwycona przez kilkoro posiadaczy telefonów komórkowych. Większość z tych rejestracji ma jedną cechę wspólną: są zapisane w pionie. Było to już wielokrotnie ośmieszane przez filmowców i satyryków, ale popularność wertykalnych filmów się nie zmniejszyła. Znajdują one nawet coraz więcej obrońców, także w kręgach akademickich. W niniejszym artykule autor podsumowuje te głosy i przypomina, że poziomy kadr nie zawsze był regułą w czasach przed Edisonem oraz w świecie wideo-artu i kina rozszerzonego, a także że jednym z prekursorów pionowego ekranu był Siergiej Eisenstein.
EN
Smartphones have become so popular that almost every event gets recorded. Even such an unexpected occurrence as the explosion in Beirut, which turned nearly half of the city into rubble, was caught on several smartphones. Most of these videos have one characteristic in common – they are vertical. This fact has been ridiculed by filmmakers and satirists many times. Despite this, the popularity of vertical films does not seem to diminish. They even find more and more defenders, also within academic circles. In this article the author sums up these voices and reminds that the landscape orientation of the moving image was not always the rule before Edison nor in the realm of video art and expanded cinema, and that one of the precursors of the vertical screen was Sergei Eisenstein.
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