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Teoria pełnego zanurzenia

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PL
Artykuł recenzyjny książki: K. M. Maj, Allotopie. Topografia światów fikcjonalnych, Kraków 2015.
EN
The article is ispired by the pioneering book Allotopie by Krzysztof M. Maj, which describes the feeling of immersion in fictional world evoked by fantasy fiction. Maj chooses the immersion strategy of reception over the predominant mimetic interpretation, which he sees as incomplete in that it omits the fundamental for allotopy act of world creation. Immersion reflects the idiosyncrasy of creation and genre reception. Moreover, Maj’s book does not fail to address the traditional questions about the value of fantasy fiction.
Studia Slavica
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2013
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vol. 17
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issue 2
141-152
EN
The article discusses two mystery novellas: The Grey-Eyed Demon by Jakub Arbes (1840–1914) and Michaela by Miloš Urban (b. 1967). Although the gap between the two texts is more than 130 years, a common influence of gothic novel is discernible in both of them. Each of the works, however, adapts this influence in different cultural and literary contexts. Arbes entered the world of Czech literature in the 1860s and his ambition was to create a genre of prose narrative that would be able to absorb both the techniques of high literature and the elements of popular reading. By achieving this, he wanted to create a modern literary genre. The Grey-Eyed Demon is an exemplary case of such an encounter. In this text, Arbes makes use of the devices of gothic fiction, whose romantic itinerary, however, the author tries to transform into a realistic mode of representation. Theencounter of two different sets of artistic techniques and principles in this romanetto, however, is not without some difficulties, represented by striking „seams“ that are discernible especially on the thematic and narrative levels. It is not without interest that, in the same year, Arbes published an important romanetto, entitled Saint Xaverius, in which these dividing lines are not as obvious – indeed, Saint Xaverius is one of the peaks of Arbes’s oeuvre. Urban’s novella is a different case of contextualisation of gothic fiction. Urban makes use of the genre’s devices in post-modern fiction, in which they serve an entirely different purpose. In this case, it is an indexical reference (thematisation) to an older genre, which had lost its direct lineage in literature. This reference takes place within a post-modern tendency, which might be understood as discourse overlapping, a palimpsest-like quality, a semantic game based on re-contextualisation of historicising themes, motifs and other elements.
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Patchwork puzzles and the nature of fiction

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EN
Kathleen Stock has recently argued that Gregory Currie’s account of fiction is beset by two patchwork puzzles. According to the first, Currie’s account entails that works of fiction end up being implausible heterogenous complexes of utterances that furnish a fictional world and utterances that aim at representing the actual world. According to the second, competent engagement with a fiction can implausibly result in switching from one mental attitude to another – namely, belief and make-belief. In this paper, I argue for two main claims. First, that a few alterations to Currie’s account make it immune to Stock’s puzzles. And, second, that such a modified account presents clear advantages over the alternative one offered by Stock.
EN
The article attempts to capture the current value shifts taking place in the game industry by looking at the debate on the contemporary digital game Kingdom Come: Deliverance by the Czech development studio Warhorse. For the purposes of contextualisation, the article also reflects on a case known as Gamergate, which served to highlight certain issues in the conception of games and questions about representation and diversity in games. Digital games are no longer the domain of young men alone as gamers now come from all genders and many age groups. Through a gender analysis of this digital game and a discussion/analysis of the controversy surrounding the historical authenticity of representation that has arisen around it, the article highlights the difficulties associated with trying to achieve historical accuracy. A digital game is considered a work of fiction that has its own rules of truthfulness within its own fictional universe. Increasingly, open-world games allow for the suppression of the leading role of the narrator that the game designers created. This tendency is only expected to grow stronger. The role of education and critical engagement with the game medium also need to be considered in the study of this issue.
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The subject of the following article is the concept of truth understood not asan absolute or a scientific fact but the truth in the context of fictional literary world.For the purpose of these deliberations, I selected theory of fiction, originating fromAristotle and currently developed by Thomas Pavel. Information contained in a workof literature is true if is not undermined on any level, independently from the factthat truth refers only to characters existing in the given possible fictional world.Truth defined as an amalgamation of irrefutable story facts is a constitutive attributeof the world which is characteristic for drama and epic, whereby the latter is not thesole requirement since it has to be supported by an individual and objective accountof the narrator. Truth is thus a foundation of every work of literature based on principlesof drama and epic, however, in the fictional world of lyric poetry everythingcan be undermined.
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The contribution characterises the poetics of the last four novels written by Milan Kundera (Slowness, Identity, Ignorance, The Festival of Insignificance). Despite certain differences the author of the essay particularly pays attention to elements in which “the French series” follows the poetics of the novels written in Czech (existential theme, sarcastic humour etc.)
EN
The study discusses the term „fictional world“: is it a useful and well-founded term for a literary critic? Is it possible to separate fiction from non-fiction, a fictional world from the real world? Could be fictive and nonfictive speech acts clearly distinguished? What kind is the relation between terms “fictive” and “literary”? The author of the study argues that both the key distinction “fictive” vs. “real” and the idea of the autonomous world identifiable in a text are so controversial, that it questions the very usefulness of the concept of fictional worlds for literary criticism.
EN
The author continues in defending the view that the texts of narrative fiction direct our thought and imagination to the real world of our life: the storyworld is the state of the real world we are supposed to accept (in the as if mode) as actual. He argues that in interpreting fiction we do not project counterfactual scenarios or states of affairs into another world, construed for this purpose: instead, we project them into the real world via accepting them (in the as if mode) as facts of this world. This view is incompatible with the fictional worlds theory but admits the application of the apparatus of the possible worlds theory (provided that we accept Saul Kripke’s interpretation of possible worlds as “total ways the world might have been”). The author confronts his position with the views recently presented by Stacie Friend and replies to a new counter-example designed to show that the identification of a storyworld with the real world can be blocked by an explicit metafictional pronouncement.
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In the dialogic contribution the author comments on the analysis and interpretation of the novel Podobojí which Lubomír Doležel included in his book Heterocosmica II. She particularly points out the allegorical nature of the novel and also the fact that the novel occurs at the beginning of her novel production in which originally separated domains of realistic and fantastic world become blended together.
EN
This study is an attempt to critically evaluate the contribution made by cognitive literary theory to research into literary characters in general and Realist literary characters in particular. Based on cognitive contributions to research into literary characters, it examines the characters in Realist fiction to demonstrate the validity of these contributions due to their detailed research in comparison with traditional concepts that have emerged outside that sphere. This analysis indicates that cognitive approaches are of benefit both in connection with grasping the mental aspects of the subjects of literary communication, i.e. the authors, the readers and their abstract counterparts created for purposes of more detailed analysis of literary works, and in connection with research into the mental functions of Realist literary characters. Nevertheless, the employment of these approaches appears to be limited to a large extent when we focus upon Realist literary characters as complex semantic conglomerates with prominent social dimensions.
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