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In the last few years, we can see a growing interest in both comic book and video game research. As new means of expression, the period of visual communication, and as cultural texts, these media increasingly come together. In this text, I would like to look at three types of overlapping areas between comics and video games: two types of games in the form of comics and the adaptation of a comic book to a game. The dominant research perspective in this text is comic studies. The games will be analyzed in the light of the theory of comics and the definition of comics. The purpose of this analysis is to investigate tropes in these games at the stylistic and structural level, and to identify semantic differences between a comic book and a game.
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