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EN
The article focuses on the description of a new phenomenon in the world of video games: popcorn gaming. The main problem that runs through the work is the question of why gamers choose to watch video games. The theory of mass communication by Denis McQuail is to help answer the question. The type of the player named “popcorn gamer” is, in short, a person who prefers watching games to playing them. The phenomenon itself is very much related to the development of platforms offering a streaming function, such as Twitch and YouTube, which for some time have been contributing to a slow change in the players’ attitude toward the use of games.
PL
Artykuł skupia się na opisie nowego zjawiska w świecie gier wideo: popcorn gamingu. Poszukuje odpowiedzi na pytanie, dlaczego gracze decydują się na oglądanie gier wideo. Tekst odwołuje się do teorii komunikowania masowego Denisa McQuaila. Typ gracza nazywanego popcorn gamerem to w skrócie osoba, która woli oglądać gry niż w nie grać. Zjawisko popcorn gamingu ma zasadniczy związek z rozwojem platform oferujących funkcję streamingu – jak Twitch i YouTube – które przyczyniają się do powolnej zmiany nastawienia graczy do korzystania z gier.
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