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EN
The main concern of a skilled storyteller is not to report a sequence of events, but to tell a ‘tellable’ story and to ward off the question ‘so what?’ coming from the listener. However, what happens when the story has little to recommend it as ‘tellable’? This is the case of Tristram Shandy who uses sexuality as elaborate rhetorical strategy to constantly tease and arouse his narratees’ imagination.
EN
The article explores the notion of replay story by Janet Murray. Replay story – a game telling the story through choices and allowing the player to access all of their outcomes – was supposed to be a step in the process of games becoming the most important narrative medium of a new era. Soon after that, the reasonable critique emerged: not every story can, and should, be told though a replay story. Some can even be highly controversial if told in such form. However, new ways of storytelling through replay emerged in the last years: New Game +, multiple routes that influence one another, games that are conscious of previous playthroughs. Three years ago, Ian Bogost stated that the possibilities of development of narrative games are already played-out; and yet, there still is a chance that replay story is once again a keystone in the evolution of games.
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