The lively debate about the socialization and in specific way about the exclusion practices in schools all over Europe Union imposes the necessity of framing new forms of peaceful interactions between nonhomogeneous social groups. Starting form this core issues, this awareness has been rooted into an actionresearch project named SMILEY, (Social Mindedness In LEarning CommunitY, funded under the Lifelong Learning Programme-Comenius, and carried out from January 2011 to December 2012). SMILEY wants to present an “exit strategy” based upon the centrality of the social dimension of development, expressed by values, social cohesion, solidarity and respect for gender equality: examples of what “social mindedness” means for the European society. This target was achieved through an integrated system of “online” and “offline” activities catalysed by an elearning platform hosting an ERPG (Educational RolePlaying Game) named “YourTown” connecting students and teachers from the partner countries: Italy, Turkey, Poland, Romania and the United Kingdom. SMILEY project shed a light upon some interesting remarks in order to better understand the
Children’s game makes a part of children’s lives. The paper provides partial results of empirical research focused on children’s game in the home and school environment. The character of the empirical research was diagnostic and quantitative. The subject of the research was children’s game and its implementation for children under 12 years of age. There were 218 individual respondents from all over Slovakia who participated in the individual interviews. They gave oral answer to questions about the game in their childhood and the way it way realized. Here we also present the approach of teachers and psychologists. Due to political-pedagogical character, we divided the game and the respondents into three categories according to the age and childhood.
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