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EN
This research develops AR in the form of Smart Indonesia Maps, which display information about natural features, geography, flora and fauna, culture, and social life on Indonesian islands in real-time. The objective of this research was to develop an AR-based Smart Indonesia Maps model as a digital learning resource in social studies learning. Embracing a Research and Development model has completed the preliminary field-testing stage of all ten stages of research. Limited trials were undertaken at state/private junior high schools in Bandung City, Bandung Regency, and West Bandung Regency, West Java Province, Indonesia, with the students and teachers as the research subjects. The data collection techniques included observation, interviews, document studies, focus group discussions, and attitude scale questionnaires. The results demonstrate that: Smart Indonesia Maps consist of main material objects by revealing the culture of the five major islands in Indonesia. The production of the model constituted three stages, namely pre-production, production, and post-production. The model was quite effective in fostering student critical thinking and creativity.
EN
Technological developments in the 4.0 revolution affect aspects of life, including the educational aspect. Currently, the learning components are technology-based, such as podcasts as learning media. So that it becomes an opportunity for students to understand digital literacy through podcasts as a learning media in the classroom with social studies subjects. This study aims to describe the creation of podcast-based social studies learning media model to improve students’ digital literacy. The research uses Research and Development with qualitative and quantitative approaches, data collection techniques using observation, interviews, document studies, focus group discussions, and data analysis techniques using regression correlation. The research subjects are students at Universitas Pendidikan Indonesia, Bandung, Indonesia. The results from these studies showed that using digital-based learning media, namely podcasts in social studies subjects, had a good impact and a significant effect on students’ digital literacy skills. The application of podcast-based learning media products will work well if they are supported by several funding elements, namely: 1) the involved issues are contemporary; 2) the use of the latest design; 3) in the design of materials, there is a collaboration between lecturers and students.
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