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EN
Comics as one of the texts of culture becomes a mediating element between cultures. The article attempts to answer the question whether the history of Polish literature presented in a form of a comics can influence the way in which Polish literature is regarded and enlarge its readers’ number that is very limited outside of Poland. The author of the article also at-tempts to study the presence of Polish literary works (mostly novels) in multiple¬ panel com-ics, both in Poland and abroad.
EN
Comics is a peculiar kind of text and therefore its peculiarity and otherness implies the formulation of theoretical translation determinants. Comics use their language to tell a story and at the same time they become a language. As a peculiar visual language, it forces the translator to deconstruct the units in order to translate given comics due to the graphic meanings of units, the sequence logic of the tale and word/image tension as well as other mutual tensions between components. This article formulates determinants of graphic translation theory on the example of comics and certain practical employment of those rules.
EN
In certain way, “displacement” refers to the change. It is the action of a body that moves from a certain space to another. In addition to its obvious physical implications, in the case of human displacement, there are also great subjective implications. In this way, displacement can be of other orders, as symbolic, metaphysical and mental, we can also consider even maturation as the displacement from one psychic state to another. In this case, the present work aims to analyze the different figurations of the concept of displacement present in the work: Displacement - A travelogue by Lucy Knisley, as well as the affiliation of the work to a narrative tradition perpetrated by authors who take the daily genre and the trip report as a means of subjective construction of reality, both in literature and in comics. In order to do so, will be used authors who studied the writing of female authors, having the travel narrative as a research horizon, such as Sonia Serrano and Miriam Adelman; as well as authors who focus on the specificities of the comic language that, under the aegis of “graphic novel”, engender an aesthetic construction that privileges the autobiographical narrative (Santiago Garcia and Hilarry Chute). We intend to highlight the richness that the comics bring to the symbolic construction of the genre “travel diary/narrative” through its peculiarities of self-representation.
EN
In certain way, “displacement” refers to the change. It is the action of a body that moves from a certain space to another. In addition to its obvious physical implications, in the case of human displacement, there are also great subjective implications. In this way, displacement can be of other orders, as symbolic, metaphysical and mental, we can also consider even maturation as the displacement from one psychic state to another. In this case, the present work aims to analyze the different figurations of the concept of displacement present in the work: Displacement - A travelogue by Lucy Knisley, as well as the affiliation of the work to a narrative tradition perpetrated by authors who take the daily genre and the trip report as a means of subjective construction of reality, both in literature and in comics. In order to do so, will be used authors who studied the writing of female authors, having the travel narrative as a research horizon, such as Sonia Serrano and Miriam Adelman; as well as authors who focus on the specificities of the comic language that, under the aegis of “graphic novel”, engender an aesthetic construction that privileges the autobiographical narrative (Santiago Garcia and Hilarry Chute). We intend to highlight the richness that the comics bring to the symbolic construction of the genre “travel diary/narrative” through its peculiarities of self-representation.
EN
Comic books and graphic novels are a significant part of today’s culture. Popularity of blockbuster movies about superheroes such as "Iron Man" or "The Dark Knight" clearly indicates that stories created for the comic medium can captivate large audiences. Unfortunately, such stories are often considered to be lacking in substance and are often perceived as a very simple form of entertainment. The aim of this article is to briefly show how comic books and graphic novels developed throughout history. While observing how this form evolved, it is much easier to notice that this medium can actually be used to tackle serious subject matter and, contrary to popular belief, even superhero stories can have a significant level of depth.
EN
Oral translation can have many faces, mutations and varieties. Some of them may spring out from putting some texts into a new environment. What will happen to the comics if they are forced to speak with the voice of the very one who translated them? What will become of the units which give to the comics the form that we know? How the situation between the emissor and receptor can change while experiencing that kind of audio‑comics? Moreover, is it so that only comics can find themselves in such situation? These problems can be found in the article entitled About comic book translation sessions or oral translation in a different way. We try to prove that border oral translations can be starting points towards brave new areas of scientific interest in the oral translation field.
EN
If we assume that historical education is one of the foundations of moulding a modern democratic and pacifically oriented society, one would admit that it plays an important part in the process. One of the statutory tasks of the Institute of the National Remembrance – Commission for the Prosecution of Crimes Against the Polish Nation is historical education. While performing this task, Rzeszow branch of the Institute uses such innovative methods as: contests, comics, workshops, field games having the elements of historical knowledge, etc. The aim of the historical education realized by the INR is first and foremost popularizing the newest findings of the Polish history of the 20th century and awakening such desirable skills as creativeness and innovativeness among the young people.
EN
This paper examines the Megg, Mogg and Owl stories of Simon Hanselmann, an Australian artist whose serialized comics both depict acts of contemporary roguery committed by a group of friends in an inner city sharehouse and test the generic limits of its own storytelling conventions, thereby becoming contemporary instances of “rogue texts.” The paper positions the adventures of Megg, a witch, Mogg, her familiar, Owl, their housemate, and associated characters including Booger and Werewolf Jones as contemporary variations of both the Australian genre of grunge fiction and the broad international tradition of rogue literature. It shows how Megg, Mogg, Owl and their friends use the structure of the sharehouse to make their own rules, undertake illegal behaviour, and respond to the strictures of mainstream society, which alongside legal restrictions include normative restrictions on gender and behaviour. It shows the sharehouse as a response to their economic, as well as cultural and social conditions. The paper then shows how Megg and particularly Owl come up against the limitations of the permissiveness and apparent security of their “rogue” society, and respond by beginning to “go rogue” from the group. Meanwhile, the text itself, rather than advancing through time, goes over the same chronology and reinscribes it from new angles, becoming revisionist and re-creative, perhaps behaving roguishly against the affordances of episodic, vignette form. The paper argues that Simon Hanselmann’s Megg, Mogg and Owl comics can be understood as contemporary rogue texts, showing characters responding to social and generic limits and expressing them through a restless and innovative comics text.
EN
The article focuses on changes within superhero comic book movie adaptations from 1941 (Adventures of Captain Marvel premiere) to 2008 (the creation of Marvel Cinematic Universe) in the aspect of designing female characters’ costumes. Author’s refelections are based on the article From the Top of the Cowl to the Tip of the Cape. The Cinematic Superhero Costume as Impossible by Dru H. Jeffries published in 2013 in „Cinephile: The Univesity of British Columbia’s Film Journal”. The author of the cited paper focuses on the topic of adapting male comic book characters’ costumes which is a starting point for the author of this article for in-depth analysis of this phenomenon including female superhero images.
EN
In the article we analyze contemporary informational books for children available in Poland: our aim is to review previous research and introduce new concepts into the Polish scientific circuit. The text is divided into four main parts preceded by an introduction: the first discusses selected genres (e.g., early-concept books and comics), the second focuses on paratext, rhetoric, and ideology, the third is an overview of selected topics (sexuality, ecology, and art), and the last examines temporal and cross-border nature of analyzed books.
EN
In this paper, I examine how women graphic memoirists – Marjane Satrapi, Alison Bechdel, and Roz Chast in particular – attempt to draw that which remains fleeting, absent, and abyssal: the so-called “self.” I thus extend Jacques Derrida’s critique of what he has called the “metaphysics of presence” in philosophy to autobiographical comics, a popular medium that is heavily prefigured by his analysis of the self-portrait as a ruin. I believe this endeavor will help fill the gap in studies about the gendered aspects of Derrida’s work Memoirs of the Blind, as well as the potential of autobiographical comics to illuminate philosophical issues concerning the self. Finally, through my analysis of women’s graphic narratives, I hope to point to the possibility of a larger project, that of a feminist Derridean critique of sequential art.
13
61%
EN
This article offers an analysis of the performance Opera mleczana (Milk Opera), directed by Mikołaj Grabowski, which premiered on 9 March 2003 at Narodowy Stary Teatr im. Heleny Modrzejewskiej (Helena Modrzejewska National Old Theatre) in Kraków. Its libretto and music by Stanisław Radwan were based on satirical drawings by Andrzej Mleczko. Using the theory of intermediality, the author interprets not only the content of the performance, but also the various forms and means of expression it employs, borrowed from opera, musical, film, soap opera, and comic strips. It is argued that the show’s hybridity contributed to its popularity, as it made it easier for the actors to connect with a multigenerational audience.
EN
    The comic book is a product of popculture. It got deeply rooted in American and Western European popular culture in the 1970s. In France, this type of sequential art told in pictorial stories was presented in daily papers and developed humorously-told threads of the plot. In the UK it won juvenile audience with its simple jokes, genre scenes and shortened and abridged versions of fables. In the United States, in turn, crude science fiction, horror or joke graphic stories were most popular. However, in the late 1990s these depictions increasingly started to develop into something of much different nature. On the one hand, popular culture embraced more and more different creative areas, wrestled with subject and themes that so far had been tackled only by more sophisticated literature (for example, war themes). On the other hand, the Polish reader had a better chance to experience new titles and pictorial stories from the West or other far-away cultures that represented high artistic skills and offered original and remarkable stories. This, in turn, created a new situation in which adult readers turned to comic books. Moreover, comic books became a subject of interests for academics beyond those who were professionally involved in documenting and understanding popular culture, i.e. for methodologists of history, modern culture anthropologists, researchers in literature and art historians. A particular type of comics is the one that presents historical and memory contents. Works of brilliant artists from different cultures such as, for example: Maus by Art Spiegelman, Persepolis by Mariane Satrapi, Achtung Zelig! by Krzysztof Gawronkiewicz and Krystian Rosenberg or Marzi by Marzena Sowa and Sylvain Savoia have become available on the Polish publishing market and have been widely reviewed and discussed academically. In the present article I am concentrating on the phenomenon postmemory. Analysing Achtung Zelig! by Gawronkiewicz and Rosenberg I am trying to show main trademarks postmemory: borrowing another person’s stories, phenomen of secondary memory, fetishization of the past.
PL
Postmemory in the popular culture on the example of the comic novel “Achtung Zelig! The Second War” by Krzysztof Gawronkiewicz & Krystian Rosenberg   The comic book is a product of popculture. It got deeply rooted in American and Western European popular culture in the 1970s. In France, this type of sequential art told in pictorial stories was presented in daily papers and developed humorously-told threads of the plot. In the UK it won juvenile audience with its simple jokes, genre scenes and shortened and abridged versions of fables. In the United States, in turn, crude science fiction, horror or joke graphic stories were most popular. However, in the late 1990s these depictions increasingly started to develop into something of much different nature. On the one hand, popular culture embraced more and more different creative areas, wrestled with subject and themes that so far had been tackled only by more sophisticated literature (for example, war themes). On the other hand, the Polish reader had a better chance to experience new titles and pictorial stories from the West or other far-away cultures that represented high artistic skills and offered original and remarkable stories. This, in turn, created a new situation in which adult readers turned to comic books. Moreover, comic books became a subject of interests for academics beyond those who were professionally involved in documenting and understanding popular culture, i.e. for methodologists of history, modern culture anthropologists, researchers in literature and art historians. A particular type of comics is the one that presents historical and memory contents. Works of brilliant artists from different cultures such as, for example: Maus by Art Spiegelman, Persepolis by Mariane Satrapi, Achtung Zelig! by Krzysztof Gawronkiewicz and Krystian Rosenberg or Marzi by Marzena Sowa and Sylvain Savoia have become available on the Polish publishing market and have been widely reviewed and discussed academically. In the present article I am concentrating on the phenomenon postmemory. Analysing Achtung Zelig! by Gawronkiewicz and Rosenberg I am trying to show main trademarks postmemory: borrowing another person’s stories, phenomen of secondary memory, fetishization of the past.
EN
n his comic Greetings from Serbia. A Journal in Comics Written During the Conflict in Serbia, Aleksander Zograf’s choice of form is associated with the periodical form of the diary in drawings kept by the author. By means of a series of episodes, Zograf shows selected fragments of daily life in Serbia: the realities of living in a country under sanctions, being bombed by NATO aircraft, and struggling with post-war chaos. A characteristic feature of the anthology Greetings from Serbia. A Journal in Comics Written During the Conflict in Serbia is – in the words of the author – “observation through fragments”. The poetics of the fragment, the autonomization of the individual elements that comprise the open composition, and the breaking up of the plot’s cohesion are all associated with the worldview that emerges from Zograf’s comics. The reality observed turns out to be chaotic, incoherent and irrational. It becomes impossible to fully embrace or provide any overarching sense to the events, and thus fictionalize and express them by means of a traditional narrative form. By choosing the form of the comic book, and abandoning a comprehensive, ordered point of view, the author attempts to describe the whole by means of fragments.
PL
In his comic Greetings from Serbia. A Journal in Comics Written During the Conflict in Serbia, Aleksander Zograf’s choice of form is associated with the periodical form of the diary in drawings kept by the author. By means of a series of episodes, Zograf shows selected fragments of daily life in Serbia: the realities of living in a country under sanctions, being bombed by NATO aircraft, and struggling with post-war chaos. A characteristic feature of the anthology Greetings from Serbia. A Journal in Comics Written During the Conflict in Serbia is – in the words of the author – “observation through fragments”. The poetics of the fragment, the autonomization of the individual elements that comprise the open composition, and the breaking up of the plot’s cohesion are all associated with the worldview that emerges from Zograf’s comics. The reality observed turns out to be chaotic, incoherent and irrational. It becomes impossible to fully embrace or provide any overarching sense to the events, and thus fictionalize and express them by means of a traditional narrative form. By choosing the form of the comic book, and abandoning a comprehensive, ordered point of view, the author attempts to describe the whole by means of fragments.
16
61%
EN
The aim of this paper is to present Japanese comics (manga) and cartoons (anime) with sexual content called hentai. I briefly review some history of Japanese art and culture, in which sexuality has always been a legitimate subject for art and which forms the cultural underpinnings of manga. I summarize the erotic themes and visions of manga with sexual content, including female and male homosexuality (yuri, yaoi), heterosexuality (ecchi, bakunyū/kyonyuu), BDSM (kinbari), transvestitism (futanari), children (lolicon, shotakon). In conclusion, I pose the question of the need to adopt the right perspective to understand the often surprising manifestations of Japanese sexuality.
CLEaR
|
2016
|
vol. 3
|
issue 2
40-51
EN
The primary objective of the following paper is the analysis of selected issues related to the translation of comic books. The paper aims at investigating the relationships between the text and the image and their implications in the process of translation. It reflects on the status of the translation of comics/graphic novels - a still largely unexploited area within Translation Studies and briefly presents a definition and specificity of the genre. Moreover, it discusses Jakobson’s (1971) tripartite distinction into interlinguistic, intralinguistic and intersemiotic translation. The paper concludes with the analysis of certain issues associated with the Polish translation of V like Vendetta by Alan Moore, a text that is copious with intertextual and cultural references.
EN
In the field of comics studies, which evolved from a mere topic area into a burgeoning field of inquiry at the turn of 1980s and 1990s, the dialogue about meaning in comics was initiated by practicing cartoonists, who proposed new lines of research and introduced serviceable terminology which remains in use even today. These early contributions may have provided a solid basis for the investigation of meaning in comics, but they were repeatedly criticized for their lack of an academic orientation prerequisite for serious-minded comics scholarship. With the onset of the new millennium, it was linguistic theory that came to be called upon with increasing frequency to provide the missing orientation. Recent observers point out that for over a decade linguistics in general, and cognitive linguistics in particular, has informed much of the most insightful comics research. This paper is an attempt to contribute to the intersection of cognitive linguistics and comics scholarship by demonstrating that a number of conceptual metaphors whose linguistic manifestations have been studied in considerable detail facilitate, either separately or jointly, the conceptualization of the main formal unit of comics: the so-called panel. It appears that depending on what individual panels are taken to refer to (events, states, periods of time, visual fields, portions of the world of the story), they are metaphorized in different ways (as objects, containers, windows onto the world of the story), in accordance with a central tenet of conceptual metaphor theory whereby metaphors highlight some aspects of the metaphorized concept and simultaneously hide others. On the one hand, this paper adds to the growing body of research demonstrating that metaphor is a conceptual mechanism which transcends language; on the other, it adds to the dialogue about how comics achieve meaning by discussing the metaphorical underpinnings of the panel, and by framing this discussion in terms of cognitive linguistics, a scholarly tradition with which comics studies have successfully intersected.
EN
In order to answer the research questions, the visual and conversation analyzes of a part of the selected work of art (a cartoon) were carried out and presented. The work was submitted by a student of an upper-secondary school to the Polish Nationwide Sociological Competition „Life on the Internet” organized by the Institute of Sociology of the University of Economy in Bydgoszcz. The competition had been inspired by the similar undertakings carried out in Poznań by Florian Znaniecki in the beginnings of the 20th century. The project bases on the assumption that the social reality is a creation of constant, everyday interactions taking place between its members and the objects to which social meanings were given. The Internet, still remaining in the phase of social construction, is such an object, too, and the source of meanings for it are the complex interactions between the Internet-users. Therefore, it has been assumed that the users direct their actions towards the object basing on the meaning they have for it. The aim of the paper is to reply to the question of what meanings are socially given to the Internet within the everyday (habitual) social interactions via the text (language), the social actions and the images.
XX
Suffragettes’ militant campaigns for voting rights are commonly dissociated from fashion, yet, in fact clothing and accessories were widely used by Emmeline Pankhurst and her fellow activists to gain visibility and increase public support for the suffrage movement. As commented by Katrina Rolley (1990), the suffragettes were frequently confronted with unfavourable representation of themselves in the press. Yet, thanks to their distinctive use of fashion, as observed by Paula Bartley (2002), the so called “Coronation Procession” held on 17 June 1911 in London was “one of the most colourful and spectacular of all the women’s suffrage demonstrations” (122‒123). Because there is little research on the importance of fashion in public space and the relationship between fashion and the women’s movement, the objective of the article is to show how sartorial practices of suffragettes countered their negative representation in the press. By applying elements of Cognitive Metaphor Theory to selected political cartoons by William Kerridge Haselden in the Daily Mirror, and fashion advertisements in Votes for Women magazine, the article demonstrates that the suffragettes used fashion in order to both increase their public visibility and to conform to normative femininity.
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