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EN
Learning English for academic purposes (EAP) can help university students promote their academic literacy through socializing them into academic communities of practice. This study examined the impact of the use of collaborative projects on three social network sites on EAP students’ attitudes towards EAP and academic content learning. Three groups of students from three disciplines, i.e. engineering (n = 54), social sciences (n = 57), and basic sciences (n = 62) participated in the study. The students participated in collaborative projects on three social network sites, i.e. Facebook, LinkedIn, and ResearchGate, for a period of four months with the help of their teachers. Questionnaires and semi-structured interviews were utilized as the instruments of the study. The results suggested that the students from the three disciplines had positive attitudes towards carrying out collaborative projects on three social network sites. No significant difference was identified regarding students’ attitudes. The perceived benefits of the project work included opportunities for having international communication, learning academic vocabulary, peer collaboration, teacher support, and opportunities for improving academic English and academic literacy. The study further explored students’ attitudes towards factors which affected students’ project work and the limitations of the use of collaborative projects on three social network sites. The students showed a preference for using Facebook; however they did not agree on their interest in the use of ResearchGate and LinkedIn. The findings can have implications for integrating the three social network sites in EAP instruction.
EN
Web 2.0 provides resources and tools that make the learning process social and collaborative as they connect students with each other and help to move from the instructor-centred methods of teaching to more contextual learning and problem-solving techniques (J.West and M.West, 2009). The aim of the paper is to introduce findings on the project of implementing Web 2.0 resources for collaborative work in the National Research University Higher School of Economics. The main objectives of the project were to 1) single out Internet resources aimed at collaboration to suit the purposes of educational programme; 2) determine how much collaborative learning background students have and their attitudes to online and face-to-face collaboration; 3) analyse the students’ involvement in collaborative learning activities; 4) research the influence of web-related technologies on willingness to collaborate. The main methods used in the research were questionnaire, interview and observation as well as analyses of students’ work. The results revealed a positive attitude to Web 2.0 among the majority of the students. The offered Internet resources (Tricider.com, MeetingWords.com, TodaysMeet.com) improved communication and collaboration outside of the classroom, which is vital as increasingly less time is being allocated for studying a foreign language. Besides, Web 2.0 resources make it easier for teachers to evaluate each student’s contribution to task achievement and ensure fair assessment of each student’s work.
Organizacija
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2012
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vol. 45
|
issue 5
236-245
EN
Purpose of the study is to compare two different approaches to the collaborative problem solving one in a highly controlled laboratory experiment: Optimisation of business politics using business simulator at different experimental condition which reflect different feedback information structure and one in a collaborative environment of the social media, characterised by non-structured, rule-free and even chaotic feedback information. Comparative analyses of participant’s opinion who participate in experiments have been considered in order to find common characteristics relevant for group/collaborative problem solving. Based on these findings a general explanatory causal loop model of collaborative learning during problem solving was built.
EN
Both teacher and student agency have been discussed and researched for quite some time in different learning contexts. Here, I will present a general framework for pedagogical practices that enhance translator education by promoting student agency defined as the process through which learners become capable of strategic actions which form the basis for autonomy and confidence in their own proficiency and effectiveness. I will suggest how student agency and collaborative and situated learning can interact to provide students with professional and relational skills that set the basis for the development of autonomous strategic learning. This combined approach involves the acceptance and use of planned and spontaneous learning opportunities embedded in contextualised activities, tasks, and projects. Some practical examples will illustrate the main points.
EN
The aim of the paper is to develop a model of successful collaborative learning for company innovativeness. First of all, the paper explores the issue of inter-firm learning, focusing its attention on collaborative learning. Secondly, inter-firm learning relationships are considered. Thirdly, the ex ante conditions of collaborative learning and the intra-organizational enhancers of inter-firm learning processes are studied. Finally, a model of the critical success factors for collaborative learning is developed.
EN
This article analyses the conformity of the educational action research (EAR) process for the improvement of selected competencies that will be necessary in the near future for each active and responsible person. The most requested competencies in the near and midterm future are determined in accordance with near future structural requirements of labour demand, determined by international organoizations. The contribution is based upon the outcomes of the action research carried out in the internet environment, by Bachelor students majoring in information technologies at Riga Technical University, Latvia. Working in groups, they supplemented each other’s ideas, developing living theories. The content analysis of the students’ supplementary submissions and living theories was carried out to identify the features indicating the development of student actions towards the improvement of the most necessary competencies in the near future. To accomplish the objective of action research, at first, the most requested competencies in the near and midterm future were determined. Then the changes of the features, mentioned during the three action research cycles were identified. Finally, the most important features of the students’ actions indicating the development of two of key competencies, namely, Novel and adaptive thinking and Design Mindset, were identified. Perfection of referred competencies is viewed as the substantial part of education for sustainable development (ESD). The conclusions were drawn about the development of students’ competencies according to the future needs identified during the action research process on the internet.
EN
The present study aims to investigate the efficacy of the collaborative learning method on the translation skills of students at the undergraduate level through a new model developed by the researchers. To this end, a pre-/post-test control group research design was followed to obtain empirical results in the translation of medical texts. The study group consisted of 60 undergraduate translation students in Turkey. Thirty students in the control group were instructed by using conventional training methods and each student worked individually. The completed translation was then evaluated by the instructor, as commonly applied in undergraduate translation programmes. The other 30 subjects in the experimental group were instructed through the collaborative learning method. The students participated in teamwork and undertook various roles such as terminologists, translators, proof-readers, and peer editors to check the final work. At the end of the three-week training, the difference between the translation performance scores of the two groups was found statistically significant in favour of the experimental group. The findings demonstrate the significant contribution of the collaborative learning method to the undergraduate students as this method provides them with an environment to improve the necessary translation skills for their future careers in terms of adopting different roles other than translators.
EN
This study aimed to explore a collaborative problem solving case using social media and an e-collaboration tool, and analyze its educational implications in a qualitative research method. For achieving the research goal, a case study was conducted in a middle school class. Two rounds of one-to-one interviews with a teacher and written interviews with students were conducted. In addition, relevant class resources and the students’ final reports were also collected as data. It was shown that using social media and an e-collaboration tool could encourage students’ scientific inquiries and enhance problem solving skills as well as set up a healthy communication culture among teachers and students.
EN
COVID-19 has created a dramatic and rapid transition to emergency remote teaching in higher education (HE) creating both new opportunities and challenges for lecturers and their students. As HE adapts to these new circumstances, there is a need for instructors to design and teach classes that support collaborative learning and increase opportunities for student interactivity. This article reports on an ongoing study exploring university students’ experiences and perceptions of using breakout rooms (BRs), a technical feature of many synchronous online platforms, as part of their online classes. Using a mixed methods research approach, 127 students, who were registered on English language courses at a university in Cyprus during Spring 2021, participated in the study. Findings indicate that students’ experiences and perceptions of breakout rooms during this period were impacted in five key areas: (1) emotional/affective, (2) moral/ethical, (3) social, (4) pedagogical and (5) technological. These findings suggest that students’ personal feelings, attitudes to online learning, sense of connectedness to their peers, expectations of the role and presence of the lecturer and issues relating to the technology, are all considered to be significant factors in their use of BRs. This study offers initial insights for educators who wish to use, modify and/or adapt synchronous online teaching to incorporate collaborative learning opportunities through breakout rooms.
PL
Celem artykułu jest analiza procesu kształcenia, realizowanego w warunkach edukacji zdalnej, ze zwróceniem szczególnej uwagi na organizowanie społeczności uczących się. Uczenie się jest rozumiane jako proces tworzenia wiedzy, w którym istotną rolę odgrywa współdziałanie i współpraca uczniów. Narracja jest rozwinięciem tezy, iż w sytuacji kształcenia zdalnego istnieje konieczność budowania wspólnoty uczących się, gdzie równie wysoką rangę przyznaje się tak efektom poznawczym, jak i emocjonalnym wraz z budowaniem wzajemnych relacji w wirtualnych sieciach edukacyjnych. Proces kształcenia realizowany w odpowiednio zorganizowanej wirtualnej sieci współpracy uczniów prowadzi od wzajemnego porozumiewania się do rozumienia treści i tworzenia wiedzy, a uczenie się staje się bardzo aktywnym procesem umysłowym. W artykule omówione zostają wybrane koncepcje uczenia oparte na współdziałaniu uczących się, których charakterystyki znajdują przełożenie w modelu uczenia się we współpracy w przestrzeni wirtualnej, przy wykorzystaniu narzędzi współczesnych technologii cyfrowych. Artykuł wskazuje znaczenie relacji społecznych w wirtualnych społecznościach uczniów oraz walory aktywności edukacyjnych uczniów w przestrzeni cyfrowej.
EN
The aim of the article is to analyze the process of education carried out in the conditions of online teaching. The author pays special attention to organizing the learning community. Learning is understood as the process of creating knowledge, where interaction and cooperation of students play an important role. The narrative is an extension of the thesis that in the case of distance learning there is a need to build a community of learners, where equally high importance is given to both cognitive and emotional effects. An important role of the teacher is to care for the mutual relations of students in virtual educational networks. The learning process carried out in a properly organized virtual network of students’ cooperation leads from mutual communication to understanding the content and creating knowledge, and learning becomes a very active mental process. The article discusses selected concepts of learning based on the cooperation of learners, the characteristics of which are translated into the model of collaborative learning in a virtual space, using the tools of modern digital technologies. The article indicates the importance of social relations in students’ virtual communities and the advantages of students’ educational activities in the digital space.
PL
Na podstawie przeglądu literatury i danych od 14 producentów gier wideo artykuł omawia edukacyjne walory game jamów pod kątem kariery w branży gier. Jest to obszar słabo zbadany – wśród 362 wstępnie wybranych tekstów z 10 baz naukowych znaleziono 15 odpowiednich do części 1 (z punktu widzenia uczestników) i 12 do części 2 (z punktu widzenia samej branży). Część 3 uzupełnia ten przegląd o dane pozyskane przez autorów z wstępnego badania 14 czeskich firm. Wnioski końcowe potwierdzają, że game jamy mogą rozwijać miękkie i twarde umiejętności cenione przez branżę gier. Można stwierdzić, że nie tylko branża jest świadoma tych walorów edukacyjnych, ale należą one do głównych motywacji, które sprawiają, że firmy angażują się w game jamy. Oprócz korzyści edukacyjnych inne motywatory to korzyści w obszarach rekrutacji, networkingu, PR, firmowej kultury organizacyjnej, a także wartość samego tworzenia gier (jako produktów komercyjnych lub dla portfolio). Game jamy często są też platformą współpracy między branżą a akademią, a ponadto stymulują rozwój lokalnych społeczności branżowych.
EN
There are some studies on the educational potential of game jams, but their number seems insufficient given the hundreds of thousands of game jam participants every year. What emerges as the largest research gap is the game industry perspective: its involvement in game jamming and motivations for doing so. This study is a reaction to this research gap. Current research defined some educational benefits of game jams, but how these benefits are relevant for the game industry is radically underresearched. Clarifying this missing link might be essential to the widespread use of game jams as platforms for collaboration between the academia and the game industry. This explorative study answers the following questions: What do we know about the learning outcomes of game jams for participants? How are (or are not) those outcomes relevant for the game industry? How and why do (or do not) video game studios engage with game jams? If so, are the studios also motivated by educational benefits? Our paper is based on a systematic review of resources from 10 academic databases using search operators and pre-defined criteria, and also on direct data collection from the video game industry. The study suggests that game jams can improve soft and hard skills that the video game industry appreciates. Also, the findings suggest that the video game industry is aware of game jams’ educational benefits and that these benefits are one of the main motivators for game companies to get involved in game jams.
EN
Music and sound in historical games are largely based on memic associations of collective consciousness. While the contexts of visual and narrative realism are already quite well researched, the issue of the audio realism of historical games is one that requires more thorough analysis. The article tries to ponder the following questions: how closely does the sound layer bring a player to the real music of the historical period in which the game takes place? What sound “tricks” determine the phenomenon of an average player being able to recognize and associate the soundtrack from a geohistorical point of view? In the text, I take the issue under scrutiny in terms of musical forms usage in games aligned with a given historical phase as well as in relation to period instruments and geographic location. Creators’ well-balancing with these elements contributes to a deeper im-mersion of the player in the era and location in which the game takes place. Thus, it is one of the immersion enhancing elements.
PL
Muzyka i dźwięk w  grach wideo o  kontekście historycznym w  znacznej części bazują na memicznych skojarzeniach świadomości zbiorowej. O ile konteksty realizmu wizualnego i narracyjnego są dobrze przebadane, o  tyle kwestia realizmu dźwiękowego gier historycznych wymaga głębszej analizy. Artykuł próbuje dać odpowiedź na następujące pytania: jak mocno warstwa muzyki zbliża gracza do rzeczywistej muzyki okresu historycznego, w którym toczy się akcja gry? Jakie zabiegi dźwiękowe decydują o tym, iż przeciętny gracz jest w stanie rozpoznać ścieżkę dźwiękową z punktu widzenia historycznego i geograficznego? W tekście przyglądam się zagadnieniu pod kątem użycia w grach form muzycznych zgodnych z daną epoką historyczną oraz w odniesieniu do instrumentarium historycznego i ulokowania geograficznego. Świadome wyważanie tych elementów przez twórców przyczynia się do głębszego zanurzenia gracza w epoce i miejscach, w których toczy się rozgrywka. Tym samym należy do elementów potęgujących immersję.
Rozprawy Społeczne
|
2019
|
vol. 13
|
issue 2
46-58
PL
Nauka zorientowana na treść z przedmiotów z różnych obszarów tematycznych w języku obcym wymaga skutecznego zrozumienia tekstu przy pomocy odpowiednich strategii czytania i uczenia się. Niniejsza publikacja przedstawia wgląd w złożoną metodę strategiczną dotyczącą uczenia się z tekstu zwaną wzajemnym czytaniem. Chociaż ta metoda przynosi korzyści uczniom na wszystkich szczeblach edukacji, niniejsza publikacja skupia się na wytycznych, według których należy postępować podczas wprowadzania wzajemnego czytania do procesu uczenia się z tekstu akademickiego w języku obcym. Na początku przedstawiono krótki przegląd definicji i głównych celów omawianej metody. Następnie omówiono teoretyczne podstawy wzajemnego czytania oraz wybrane aspekty związane z jego wykorzystaniem. Na koniec zwrócono szczególną uwagę na stosowanie metody wzajemnego czytania podczas uczenia się z tekstu na poziomie akademickim napisanego w języku obcym.
EN
Studying content-area subjects in a foreign language requires efficient text comprehension with the help of adequate reading and learning strategies. The current paper provides an insight into a multiple strategic approach to learning from text called reciprocal reading. Although the approach is beneficial for students at all the levels of institutional education, this paper focuses on guidelines to be adopted while implementing reciprocal reading in learning from academic text in a foreign language. First, a brief review of the definitions and principal objectives of the approach under consideration is offered. Then, the theoretical underpinnings of reciprocal reading are examined and selected aspects connected with its implementation are discussed. Finally, special attention is paid to the use of reciprocal reading tasks in learning from text in a foreign language at the academic level.
Translationes
|
2014
|
vol. 6
|
issue 1
46-55
ES
El objetivo de este artìculo es describir una enriquecedora experiencia de aprendizaje que se está llevando a cabo en la Universidad de Valladolid con estudiantes de traducciñn e interpretaciñn y expertos en el área participantes de un proyecto de innovaciñn docente de excelencia. Este proyecto supone una experiencia formativa y colaborativa en la que los estudiantes participantes reciben una formaciñn práctica como complemento a sus estudios (de gran utilidad en su tarea diaria y de cara a su futuro profesional), y los expertos actúan como mentores en una relaciñn horizontal de ayuda, apoyo, confianza y refuerzo positivo caracterìstica del liderazgo transformacional. El objetivo principal es fomentar que los estudiantes aprendan a trabajar en equipo de forma eficaz viéndose a sì mismos como profesionales actuando en un contexto real y significativo en el que se contemplan y valoran sus ideas, destrezas y fortalezas.
EN
The goal of this paper is to describe a fruitful and enriching learning experience taking place at the University of Valladolid with students of Translation and Interpreting and experts in the field who are participating in an excellence teaching innovation project. This project is aimed at stimulating effective group work and professional development in English through an action-training plan, the use of ICT and following the concept of transformational leadership, an approach which enhances the participants‘ motivation and performance by inspiring and challenging them to take ownership of their work and learn from each other through cooperative work.
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